A thoughtful and personal exploration of games

Posts tagged “Chrono Cross

Recent Gaming Craving – How I Resisted Playing Chrono Cross

I wish I was kidding, but it was the strategy guide. Let me start at the beginning.

The other day I was interested in maybe popping Chrono Cross back in and playing from beginning to end. The desire was fairly strong and I even located my copy of the game and the strategy guide. Then, before bed the other night, I started to flip through the guide.

How in the hell did I ever play this game? Let me try again: the strategy guide makes the mechanics of the game (elements and so forth) sound rather complex, but I don’t remember this game being that difficult. Well, that’s not entirely true… fighting Miguel in the Dead Sea was really hard and one of the hardest boss fights in my life. Moreso, this game was just long and involved and it took a while to beat.

The more I read the strategy guide, the more I wondered why I wanted to play it again. I didn’t. I just wanted to experience the story again. Ah, Internet, my savior. I spent one evening poking around the storyline on Chronopedia (a premier source for all Chrono Trigger and Chrono Cross information) and I was sated. Then I beat Nightmare in Diablo III and started in on Hell difficulty.

Note to self: if you want to play an old game, just read the strategy guide for that game and you won’t want to play it any more. I don’t know why, but guides just have a way of displaying the complexities of something that used to be fun and fascinating in a way that just isn’t. Maybe it’s just the Chrono Cross guide. Maybe I’m weird. Well, that’s a given actually. In the end, I did remember just how crushingly difficult many of the boss fights were and how long several of them took me to finish. There’s a reason there’s 45 characters in the game… it adds another level of party building complexity to the combat system. Yeah… this is not a game for casual players. Good thing I caught myself before putting the game in my PS2.

Until next time!

– Elorfin
P.S. “There are two tragedies in life. One is not to get your heart’s desire. The other is to get it.” – Bernard Shaw, Man and Superman


Discussion – The Urge to Replay

I’ve had this craving recently to dive back into a game that I’ve already beaten. I’m not entirely sure why though. Let me try to convey my thoughts on the matter.

First of all, I have plenty of games I haven’t beaten yet:

Splinter Cell: Chaos Theory

Splinter Cell: Conviction

Lord of the Rings Online

Champions Online

Hellgate: London

Dungeons & Dragons: Daggerdale

Assassin’s Creed: Brotherhood

Spiral Knights

DeathSpank

SpaceChem

Police Quest Collection

Space Quest Collection

Roller Coaster Tycoon

X-COM Apocalypse

X-COM Terror From the Deep

These are just some of the games I have access to right now. I haven’t even touched the stacks of handheld games I haven’t beaten yet or even the console games I haven’t beaten. Seriously, I could focus on one or more of these and actually FINISH a few more games, but I have this craving to keep playing/replay certain games even after I’ve finished them. Here are the siren songs that keep calling me.

Chrono Trigger

Chrono Cross

Final Fantasy XII

Star Trek Online (I consider it beaten, but since they keep adding new stuff, I dunno)

Mass Effect 2

Republic Commando

I’ve successfully resisted replaying a few of those games lately by focusing on LOTRO, but Final Fantasy XII has been calling me exceptionally often lately. Whenever I look at my dormant PS2, I have this craving to play FFXII and I don’t really know why. I beat it rather soundly last time, but for some reason I just want to start a new game and pound the crap out of it again. It’s a massive investment of time though, so I’ve been able to resist it successfully. Resisting Chrono Cross is kind of easy though, however sad because well, I can resist it because it doesn’t have voice acting and I’m afraid the game might put me to sleep without enough stimulation. Strange, right? I know, but I once nodded off while playing Final Fantasy VI on the PSX and that’s my most favorite FF game of all time. I managed to whet my Chrono Trigger appetite recently when it came available on the Wii and I also own a handheld copy of the game (but it’s so much more fun to play on the TV).

Lately I’ve been having this strong desire to play a game where I can shoot things. Obviously, this rules out games like LOTRO and Chrono Trigger, so I’ve been giving sidelong glances at Splinter Cell: Conviction and Hellgate: London and a few other games with colons in their names.

I’m not sure about the details behind my desire to replay a game over finishing a game, but hey, that’s why this little site is here! To let me expand upon my random thoughts and help me discover what’s going on! I seriously think that I have a problem with finishing games because deep down I don’t want the experience to end. Further, I like replaying certain games that are quick and exciting or allow me to carry over information from a prior game. It’s possible (since FFXII doesn’t fit this mold) that I might have a strong desire to replay a game if I wasn’t entirely satisfied with the original playthrough. I did kind of give up on the extras in FFXII when I realized I just wanted to beat the game at level 70 or something as a result of losing to a stupid extra boss that was an hour or so away from a save point. I’ll never understand why they don’t put save points in front of every boss fight, however optional. FFXIII has save points galore, but I guess when you really need one it’s never there.

Anyways, I’m off to work some more on my Captain in LOTRO. I got him to level 50 last night and he’s currently working on upgrading his first legendary item to level 10 so I can go back and put a hurting on the Watcher in the Water. It’s a decent halberd I’m using, but I’d prefer different legacies. We’ll see what happens.

Until next time!

– Elorfin

P.S. “Congrats on finishing the game. Now get a life!!” – Eiji Nakamura in the “Programmers'” Ending of Chrono Trigger


Discussion: When is a game completed?

A recent project of mine has been to list all of the games that I’ve played in my lifetime. No, not board games or card games, but computer and video games. When I started this project a few days ago, I began by listing the name of the game, the platform I played it on, and whether or not I finished the game or left it incomplete. Later I added the genre of the game in another column. Earlier today, I was asked if I had a count of how many of the games I had listed had actually been completed and also, what constituted a completed game? There are some games that just never have a solid ending (city-building games like SimCity or online games like World of Warcraft) and other games that have more fluid endings (like Civilization). When do I declare a game finished?

For the purposes of city-building games (SimCity, SimCity 2000, SimCity 3000, SimCity 4, Afterlife, Caesar, etc.) I declare the game to be “finished” when I have finally hit upon a self-sufficient city design and I’m happy with it. In the first three SimCity games I managed to achieve that. Self-sufficient is defined for my purposes as, well, I could technically walk away from the keyboard for a few minutes and not worry that the city will blow up in my absence. It’s got a positive revenue, I’ve built up my planned design, and there’s not much more improving I can do… yeah.

For the purposes of games like Civilization, Sins of a Solar Empire, Master of Orion, and similar strategy games with no tangible storyline, they are “finished” when I have completed a beginning to end playthrough once. That’s all it takes. When it comes to these games though, sometimes it takes several days. It could also be on the easiest difficulty, like in my case, I happen to enjoy playing Civilization IV on the easiest setting, but occasionally I crank up the difficulty a step or two. I never leave a game like this alone after beating it once.

For the purposes of online games (Dungeons & Dragons Online, Star Trek Online, Star Wars Galaxies, World of Warcraft, etc.) I say they are “finished” when I have taken at least one character to the maximum level available in the game. Therefore, Star Trek Online and Star Wars Galaxies are classified as finished whereas Dungeons & Dragons Online and World of Warcraft isn’t. Further, there’s nothing to say I can’t keep playing a game once I’ve classified it as “finished” on my list, it’s just a barometer for how far I’ve taken a particular game (especially MMOs). This is regardless of the storyline in the game.

Other games are definitely done if I feel I played the hell out of them like I did Super Smash Bros. Melee or Super Mario Kart. Or if I finished the storyline like in Final Fantasy VIII or IX (I remember finally finishing those in the same weekend after not playing them for 6-8 months or something like that… VIII on a Saturday and IX on a Sunday, bam, done). The Sims? Right, I labeled that one as finished because I got one Sim all the way up to the Chief of Police in my game once upon a time (way back in fall 2002) and since then that file has vanished into the ether between electrons. I do distinctly remember such a thing happening, which is why I classified it as “finished”.

Mind, this is my personal measurement of completion. I have a friend who believes that Diablo II: Lord of Destruction will not be truly beaten until he’s beaten it on the hardest difficulty setting. I called it a win when I got through Nightmare. Different strokes for different folks, I suppose.

Now, a fair portion of my list is classified as incomplete. This could refer to any number of reasons:

1) I didn’t like the game after trying it

2) I didn’t own the game and played it at a friends house

3) I no longer own the game

4) I can’t remember ever finishing it

5) Any permutation of the above

Oh, also, I’ve played some games on multiple platforms. Chrono Trigger hasn’t changed much (if at all) from its SNES roots to the Playstation port to the current DS version, so I marked that I’d finished the game (which I have, several times over) but that the platform is DS. Maybe later I’ll expand the platform box to allow for all the versions I’ve played of a single game, but I’ve only marked it once. For the record, I haven’t beaten Chrono Trigger on the DS yet, but I beat the Playstation version and I beat the SNES version on ZSNES (emulation) several times.

For Lunar, I played and beat it on SEGA CD at a friend’s house a long time ago, I got it for the Playstation and beat it (and subsequently lost my copy or loaned it to someone), and according to my GameSpot listing I have a copy of Lunar Legend somewhere (which I recall beating, but I can’t find it anywhere) and now I have the Lunar Harmony version for the PSP. The differences between Lunar: The Silver Star and Lunar: Silver Star Story Complete were incredible (harp to ocarina anyone?) so I counted them separately on my list. The differences between Lunar: SSSC and Lunar Legend were less so, but there was a drastic graphical change, so I marked that one too as a separate game. Lastly, there was also a huge change between the GBA Lunar Legend and the PSP Lunar: Silver Star Harmony, so that one was counted separately too. So… on my list of games played in my life, I’ve counted Chrono Trigger once (even though I’ve played it on four different platforms) and Lunar four times (because of the differences between the remakes). If any of that made any sense, I owe you a cookie or something.

I have this bad habit of playing a game almost all the way to the end, realizing that I missed something WAYYYYY back near the beginning, starting again and then getting a decent way in and stopping playing for about 6 months to a year. With Final Fantasy VIII, IX, XII, I eventually went back and beat them, but with games like Star Ocean: Till the End of Time, Legend of Dragoon, and Harbinger, I might never go back because they’re too old or something equally silly. I haven’t touched Legend of Dragoon in so long and I remember being so close to the ending, but because I don’t remember how to play, if I do pick it up again I’ll have to start a new game. Also, some games tempt me to pick them up again. I’ve been having this urge to play Chrono Cross again and, lately, Star Ocean: Till the End of Time.

I included some expansions as separate entries. In the case of Starcraft, Brood War was practically its own game. Likewise with the expansions to Wing Commander 2, and a few other games. Sometimes the contributions of an expansion weren’t ever significant enough to me, so I didn’t count it (Empire Earth, Age of Empires II, and a few others).

Oh, here’s my key for the genres of the games. This is mostly just for my own purposes, but I’d like to get the key put down somewhere.

AADV – Action Adventure (includes combination games that display elements of both Action and Adventure games) 22

ACT – Action (includes scrolling shooters, light gun games, third-person shooters and any sports games) (yes sports because I don’t really play any so they don’t get their own category) 49

ADV – Adventure (includes graphical adventures, text adventures, point-and-click games) 64

ARPG – Action Role-Playing Game (for hack-and-slash games) (any Diablo game or clone thereof and games similar to Marvel Ultimate Alliance) 28

EDU – Educational (mostly games I played as a kid) (Super Solvers Midnight Rescue! got a humorous response out of a friend last night) 6

FGT – Fighting (Mortal Kombat and similar games) 16

FPS – First-Person Shooter (Duh.) 19

FSIM – Flight Simulation (I played a lot of these growing up) 29

MMO – Massively Multiplayer Online (These too) 30

PLT – Platform (games where you jump from platform to platform) (I’m not especially good at these, but I haven’t quite learned my lessons yet) 20

PUZ – Puzzle (Yup.) 13

RACE – Racing (I’ve played a couple) 7

RPG – Role-Playing Game (My first real experience here can be summed up in one word: Starflight) 82

RTS – Real-Time Strategy (Remember when you didn’t know what this was? I do.) 30

SIM – Simulation (includes any city building simulation) 29

TBS – Turn-Based Strategy (this includes computer board games like Star Wars Monopoly) 47

TDS – Tower Defense Strategy (Addictive little games) 2

If there’s a combination of things, like in X-COM Apocalypse where you can pick real-time or turn-based, I’ve labeled it as TB/RTS or similarly for the other categories as needed to accurately define it for myself. For those, the breakdown goes like this: ACT/FPS 1, ACT/PLT 2, ACT/SIM 1, ADV/PLT 1, ADV/RPG 2, PLT/PUZ 2, PLT/SIM 1, PUZ/RPG 1, RTS/RPG 1, TB/RTS 3. 15

Mostly, this is to get things straight in my head. As of this writing, the list contains 508 separate entries detailing my experiences with PC (288), MAC (2), SEGA CD (2), Dreamcast (2), NES (8), SNES (7), ZSNES (22), GameCube (13), Wii (26), SEGA (4), SEGA Game Gear (2), Commodore 64 (1), Arcades (6), XBox (5), XBox 360 (22), Playstation (14), Playstation 2 (26), PSP (15), GameBoy Advance (17), DS (22), Atari 2600 (2) and the Nintendo 64 (2). This list includes 261 “finished” and 247 “incomplete” games. Mind, these aren’t hard and fast necessarily as I focus on my memories and remember which games were on one of the three desktops or three laptops I’ve owned in my life or if they were on the “not-long-for-our-home” Commodore 64. In fact, as I write this, I think I only ever played Might and Magic II on the C64. Guess I’ll change that later… PC -1, C64 +1.

I checked the math on each of my three metrics, they all add up to 508. Anyways, maybe sometime soon I’ll figure out a way to share this list. In the meantime, I need to get to bed.

Until next time, every game is an experience that you can count on!

– Elorfin

P.S. Experience is not a matter of having actually swum the Hellespont, or danced with the dervishes, or slept in a doss-house. It is a matter of sensibility and intuition, of seeing and hearing the significant things, of paying attention at the right moments, of understanding and coordinating. Experience is not what happens to a man; it is what a man does with what happens to him. – Aldous Huxley

P.P.S. Every experience is a paradox in that it means to be absolute, and yet is relative; in that it somehow always goes beyond itself and yet never escapes itself. – T.S. Eliot


What makes a great game? – Part 6: Immersion

Welcome to part six of my many-part series: What makes a great game? For consideration’s sake, I’ve retitled my article on Home to be part five of this series because I do believe it’s an integral component in the “great game” world. So, for today, we discuss something that has been getting better and better over time: immersion of the player in the game world. By this, I mean… well, it might be easier to give you a few examples…

If it pleases the Court, allow me to introduce example one: movies. Have you ever gone to a movie theater before? Most likely. The experience is all about immersing yourself in the experience provided by the motion picture you’re there to see. In fact, the point of the motion picture (as far as I know and as far as it matters for my point here) was originally to distract the viewers from their daily lives for a little while. Hence, the darkened room, the big screen that dominates the room and demands your attention, the easily available concessions, and the nearby bathrooms. It’s everything necessary to keep you busy for an afternoon, to keep you distracted by something that twangs your emotions, whether it be fear, happiness, sadness, or whatever. Admittedly, this is imperfect. There are crying babies, children (and adults) kicking seats, and wherever there’s close proximity to other people, there’s bound to be the occasional bout of violence/interpersonal issues.

The aside for this example: I remember going to see Air Force One in the theaters. Wow, that was a great flick and I’m a Harrison Ford fan, so the movie was going to be awesome anyways. I remember sitting there with my cousin in the front half of the theater (which was uncrowded) fascinated by the action on the screen. When those American fighters showed up to save Air Force One from the encroaching MiGs… man, I was into it. My cousin leaned away from me as if attempting to display through body language that he didn’t know me. I didn’t care. I still don’t, because that was a moment of success for whoever made that movie. They took me out of my world into their own, where Harrison Ford was a president who managed to hijack his own plane from the hijackers and barely made it out alive. I’d vote for him.

If I may continue, I’d like to direct the Court’s attention to example two: music. In this modern era of iPods and the like, music is very accessible. Have you ever just sat there with a piece of music, headphones or earbuds in, eyes closed, and let the music wash over you? Music has the amazing quality of being able to evoke or shift emotions in a person, if they allow it. Take a sad piece, and you can mellow the mood or stress the sadness of an event. Take a thumping beat and you’ve got a party (or a complaining neighbor). Music sets the mood for a lot of things, but if you just sit and listen and take it in, it’s an immersive experience all its own. Just don’t fall asleep.

The aside for this example: Have you seen some of the behind the scenes stuff for Star Wars? I don’t recall which one it was, but there was a point in the development of the original Star Wars movie released in 1977 where Lucas showed his movie to some friends like Steven Spielberg and the like and they hated it. Then, Lucas brought on John Williams to do the score for the movie and it became an incredible experience almost instantaneously. The version that Lucas had originally shown had no musical score. It’s the music that makes you feel for the characters and associate with them almost as much as the performance provided. It’s the music that sets the mood and let’s you know how to feel and when to feel it. If life had a soundtrack, well, it’d be a lot noisier out.

If it please the Court, I have a third piece of evidence to detail: books. Ah, the wonder of books. The idea that you can sit down with a collection of words and lose all track of time while devouring each one in turn is an attractive one. Many a reader has whiled away the late night hours reading books that captivate the imagination, encourage the intellect, and create a desire to discover a little more by reading just… one… more… chapter! Pick up a novel of daring and adventure and within moments you’ll be spirited away to a world far removed from your own. These worlds don’t just enthrall us, they inspire us to continue on.

The aside for this example: I’ve been reading for most of my life. I have over 100 Star Wars books on my bookshelf and while I haven’t read all of them yet, I’ve read and reread many of them. If you’ve experienced the stories in the Redwall series or the Wing Commander series, you and I have something in common. In High School and often in college, I had a novel on hand to read a bit here and there. The mark of a good book, and I have many good books, is when the pages have run out and the tale is told, you sit for a moment and think and feel just a little sad that it’s over… and sometimes you’ll move right on to the next book in the series or list or whatever, but sometimes you look at that book you just finished and you start it all over again. A good book is not only one that’s hard to put down until you’ve finished it, but it’s hard to look at again without desiring to read it. As Thomas Jefferson once said, “I cannot live without books.”

With these three piece of evidence in hand, I direct the court to my final argument: immersion in games. Games are in a unique position to benefit from the same qualities that movies, music and books have. Allow me a moment to discuss a few small points first. Movies and games are inseparable from music. If you have a terrible score, the movie and the game both suffer. If you have a game without music, it’s probably done intentionally to emphasize the emptiness of the environment (or the game is so old, there was no music). Likewise for movies, sometimes the absence of music is done intentionally to convey the emptiness of the scene or to allow the viewer to focus on a particular item without distraction. Either way, music, it’s constant presence and its occasional absence, is an integral part of both movies and games.

That said, books: not so much. Movies and games are fully capable of existing without books to inspire them or to appear as a derivative. Yes, the ever popular “books based on movies/games” or the “movies/games based on books” frequently attracts the attention of the fan of one side of the equation. I know I was interested when the Wing Commander movie came out and, whereas it was an okay film on its own, it wasn’t what I expected from the game franchise I enjoyed. Of course, Wing Commander is a bit of an oddity. There are books based on the games, a movie based on the series of games, and books based on the movie. As opposed to the other way it could’ve gone with Philip K. Dick’s book “Do Androids Dream of Electric Sheep?” being made into the Harrison Ford movie Blade Runner, which eventually spawned a computer game called Blade Runner several years later.

Where was I? Oh yes… so, if you grab a game like, oh… Mass Effect 2 (I know I know) you’ll get hit with a lot of stuff at once. Mass Effect 2 possesses the story of a book/movie, with the music of a movie, the entertainment of a game/movie/music/book, and manages to encourage you to come back a couple of times to enjoy it again. Just throwing that out there.

Let me put this another way: when I sit down to play a game, typically it’s a role playing game of some sort. I’m there to enjoy a complex story with antagonists, protagonists, characters I can identify with, characters I love to hate, story elements I’m genuinely interested in and so forth. When I play a game, I sit down with headsets on (if at the computer) and my attention goes into the computer. The music sweeps me away, the cutscenes give me movie-quality immersion, and the background elements are as detailed as a book. I might be an oddity of society, capable of getting into just about anything, but when I sit down to play a game, I’m all in. When I sit down with a book, a movie, a piece of music, I’m there to enjoy it and I’m there. If something ruins my immersion, whether by a slow book, terrible acting, or discordant sounds, or even by just an ugly, non-voice acted game, I have a hard time enjoying myself.

As an aside to this, I was in a conversation last night with a friend and I mentioned how I love playing older games, but if they don’t have voice acting, I have a hard time bringing myself to replay them because I’m so spoiled today by fully cast games. I WANT to play Chrono Cross again, I WANT to play Legend of Dragoon, but I fear I’m too used to modern style games. Septerra Core was an anomaly because it was released in 1999 with a full voice cast. I recall just a couple of years before that with Fallout where a fair portion of the game had voice acting, but if you talked to Killian Darkwater enough, eventually Richard Dean Anderson wouldn’t be saying the lines any more.

As a reward for making it through my discussion on immersion in the arts and entertainment world, I will leave you with a few links to bounce through.

First, to illustrate how motion pictures and music work hand in hand, well, it’s a television show, but Scrubs did this all the time with music and events. Yes, it’s Journey and it’s awesome.

Second, I’d like to direct you to a favorite book website or two. Redwall and well, anything by John Green.

Third, here’s a great piece of piano music by Yiruma called Hope. Pretty much, everything I’ve heard him play is amazing and moving.

Lastly, a couple of examples of video games and music and movies and the like. Oh, that last one might make you cry, fair warning.

Until next time, don’t stop getting involved in your chosen forms of entertainment!

– Elorfin

P.S. “True glory consists in doing what deserves to be written; in writing what deserves to be read.” – Pliny the Elder


What makes a great game? – Part 1: Music

Hi everyone! This is part one of my 435 part series, Better Know a… wait… wrong! This is the first part of some kind of series that will be however many parts I feel it will be until I’ve nailed down my perspective a bit.

I want to tackle what makes games great for me (specifically) and to touch on what makes them great for everyone else (generally). Obviously, my perspective is limited to what I like and that’s what this little project is all about so, well, deal with it. For context, I’ve provided links to some of the references I make.

Anyways, I was watching some clips on YouTube that contained some orchestrated video game music and I was wondering why I want to see my game music presented in such a fashion and why I enjoy it when it hits the big music halls. I think I might have an answer to that: I want my favorite moments to be presented in a format that is obviously and without question HIGH CLASS. Orchestrated music is always high class to me. The performers take it very seriously and the audience treats whatever they perform as a serious thing. This probably stems from the classical pieces they typically play which are by definition today culturally serious and historically important. Orchestrated music is the highest form of presentation that any music can achieve to be (my opinion, so nyah). The pure music just washing over you, letting it fill the room and flow in and around you, yeah, the orchestra is the best medium for this.

When I experience an event and it has music associated, I find it easier to recall said event. Music is a very powerful device that conveys emotion and thought and when associated with events that are powerful and poignant on their own, well, it’s a complete presentation.

In my past, I’ve played a great number of games. The games that I feel have incredible soundtracks weren’t the games I started on: Sim City, Civilization, F-19 Stealth Fighter, Starflight, Star Fleet, Empire, or any of a dozen other games. The earliest memory of a game with a fantastic soundtrack that still impacts me today comes from (well, there’s two) Final Fantasy VI (it was III back then) and Chrono Trigger, both on the Super Nintendo. When playing those games, I immediately feel the joy inherent in living through something that I experienced positively back then. When listening to the soundtracks, I remember every event that happened. When I want to relive the games without playing them, I listen to the music.

Off the top of my head, if I listen to the Phantom Forest track from Final Fantasy VI, I remember finding my way to the Ghost Train that carries the deceased away from our world to the next and Cyan watching his wife and son leave. If I listen to the Bombing Mission track from Final Fantasy VII, I remember riding on the train at the beginning of the game, wondering who the hell this spiky haired guy was and further wondering what this mission had in store for me (and what in the world was I getting into?). When listening to Frog’s Theme from Chrono Trigger, I see in my mind the mountain opening before Frog as he wields the Masamune and vows to defeat Magus. Music in video games is a powerful device…

…but it’s not restricted to video games. In Star Wars, when I hear the Binary Sunset track, I can envision a young Luke Skywalker standing and watching the suns of Tatoo I and Tatoo II set, wondering where his future is going. In The Lord of the Rings: The Fellowship of the Ring, the Concerning Hobbits piece makes me think of the Hobbits going about their business in preparation of Bilbo’s eleventy-first birthday. So, when I want to experience a movie without watching the movie, I listen to the soundtrack.

It’s also not just memories of scenes. It’s the emotional connections that those scenes have for me. When hearing the Battle with Magus Theme from Chrono Trigger, I remember fighting him and feeling like the fight could go either way at any time as I struggled to keep my trio alive through the onslaught of spells Magus frequently dropped. When hearing the piece from Final Fantasy XIII called Blinded by Light, I feel excitement regarding the battle that MUST be going on right now. Every time I hear Chrono Cross’ Scars of Time (aka Time Scar), I remember the investment I made in that game and all the incredible experiences that went along with it as well as the successful strategies and terrible defeats I suffered while playing. For the record, the final boss fight in Chronopolis was a real pain. *shakes fist* Curse you, Miguel!

Growing up, PC games typically didn’t have great soundtracks. X-COM had a decent one that kept me excited or scared depending on what was going on. Wing Commander III was one of my earliest quality PC soundtrack experiences that sticks in my head. I didn’t experience the awesomeness that was The Secret of Monkey Island until later on (but chronologically, that’s years before WCIII), but that soundtrack is awesome and the theme for the game is nearly iconic for adventure games. So, yeah, they were there, but decent PC soundtracks didn’t come along until later (with Warcraft II and such and yes, I acknowledge that my game timeline might be a little off).

I suppose part of my want to hear orchestrated soundtracks of my games stems from a desire to hear my passions and pastimes validated in a public forum where a large number of people voluntarily pay to experience what I once experienced on a much more emotionally invested level. I want people to look at this music and wonder where such notes came from and then to seek out the original source with the curiosity borne of a desire to experience the emotions that the music provokes. When I hear music, it takes me places that I’ve been before. When I hear the Imperial March, I was there with Vader as he condemned the Rebellion. When I hear Forth Eorlingas, I was there as the Rohirrim rode to the rescue. When I hear Clash on the Big Bridge, I was there to fight Gilgamesh! Um, for that last one, yes in Final Fantasy V and later again in Final Fantasy XII when Gilgamesh is an optional hunt (they remixed the original song for the latter one).

I want to go there. I want to be there. Music is my vehicle that takes me where I want to go and helps me feel the emotions tied to those places and doing those things. For the record, Lost Odyssey has an awesome soundtrack, but it’s very sad (especially A Sign of Hope and Parting Forever). The thing is… well, orchestrated music speaks to me WAYYYYY more than the regular stuff we hear on the radio. Songs with words touch me, but not like A Sign of Hope does. The Indiana Jones theme speaks more of adventure to me than any song with lyrics that was in [insert recent action movie here].

A moving and powerful soundtrack is a must for a good game. The longer I play games, the more I find that I love a good soundtrack. When Final Fantasy XIII was still on its way out here in the U.S., I pre-ordered the soundtrack for myself. It’s awesome and the more I play the game, the more the soundtrack gains relevance and power with me. If the music is good, I suppose I’m more tolerant of the shortcomings of the game.

A great piece sends a tingle up my spine. It makes me go “wow” and compels me to listen to it all the way through. It makes me feel like I’m in the presence of something important or powerful or incredible or whatever. When I hear Frog’s Theme (look above for the link) performed amazingly well, it literally sends chills down my spine. THAT is powerful music. I have a theory that it’s the trumpets and/or the entire brass section, but I’m also a fan of the strings… so yeah, I think I’ll just claim it’s the orchestral nature and leave it at that.

Oh, the clips that spawned this link-heavy presentation of mine were of a Chrono Trigger/Chrono Cross medley done this past September in Germany. Here’s part one and here’s part two.

Until next time, let the music move you!

– Elorfin

P.S. Because I played the PC version of FFVII, I must admit that I heard/saw the intro far more than the rest of the game while I tried different sound card settings. Eventually I got it right, after experiencing the same intro cutscene at least six times.

P.P.S. A quick timeline of the release dates of the discussed objects in this particular post (this doesn’t mean I saw Star Wars in 1977 since I wasn’t born until several years later):

  • Star Wars – 1977
  • Star Wars Imperial March – 1980
  • Indiana Jones – 1981
  • Star Fleet I: The War Begins – 1985 (DOS)
  • Starflight – 1986 (DOS)
  • Empire: Wargame of the Century – 1987 (DOS)
  • F-19 Stealth Fighter – 1988 (DOS)
  • Sim City – 1989 (DOS)
  • The Secret of Monkey Island – 1990 (DOS)
  • Civilization – 1991 (DOS)
  • Final Fantasy V – 1992 (Japan Only)
  • Final Fantasy VI – 1994 (SNES)
  • Wing Commander III – 1994 (PC)
  • Chrono Trigger – 1995 (SNES)
  • Warcraft II – 1995 (PC)
  • Final Fantasy VII – 1998 (PC)
  • Chrono Cross – 2000 (US Release)
  • The Lord of the Rings: The Two Towers – 2002
  • Final Fantasy XII – 2006 (US Release)
  • Lost Odyssey – 2008 (US Release)
  • Final Fantasy XIII – 2010 (XBOX 360)

P.P.P.S. I forgot to mention Lunar! Gah! I fail!