A recent project of mine has been to list all of the games that I’ve played in my lifetime. No, not board games or card games, but computer and video games. When I started this project a few days ago, I began by listing the name of the game, the platform I played it on, and whether or not I finished the game or left it incomplete. Later I added the genre of the game in another column. Earlier today, I was asked if I had a count of how many of the games I had listed had actually been completed and also, what constituted a completed game? There are some games that just never have a solid ending (city-building games like SimCity or online games like World of Warcraft) and other games that have more fluid endings (like Civilization). When do I declare a game finished?
For the purposes of city-building games (SimCity, SimCity 2000, SimCity 3000, SimCity 4, Afterlife, Caesar, etc.) I declare the game to be “finished” when I have finally hit upon a self-sufficient city design and I’m happy with it. In the first three SimCity games I managed to achieve that. Self-sufficient is defined for my purposes as, well, I could technically walk away from the keyboard for a few minutes and not worry that the city will blow up in my absence. It’s got a positive revenue, I’ve built up my planned design, and there’s not much more improving I can do… yeah.
For the purposes of games like Civilization, Sins of a Solar Empire, Master of Orion, and similar strategy games with no tangible storyline, they are “finished” when I have completed a beginning to end playthrough once. That’s all it takes. When it comes to these games though, sometimes it takes several days. It could also be on the easiest difficulty, like in my case, I happen to enjoy playing Civilization IV on the easiest setting, but occasionally I crank up the difficulty a step or two. I never leave a game like this alone after beating it once.
For the purposes of online games (Dungeons & Dragons Online, Star Trek Online, Star Wars Galaxies, World of Warcraft, etc.) I say they are “finished” when I have taken at least one character to the maximum level available in the game. Therefore, Star Trek Online and Star Wars Galaxies are classified as finished whereas Dungeons & Dragons Online and World of Warcraft isn’t. Further, there’s nothing to say I can’t keep playing a game once I’ve classified it as “finished” on my list, it’s just a barometer for how far I’ve taken a particular game (especially MMOs). This is regardless of the storyline in the game.
Other games are definitely done if I feel I played the hell out of them like I did Super Smash Bros. Melee or Super Mario Kart. Or if I finished the storyline like in Final Fantasy VIII or IX (I remember finally finishing those in the same weekend after not playing them for 6-8 months or something like that… VIII on a Saturday and IX on a Sunday, bam, done). The Sims? Right, I labeled that one as finished because I got one Sim all the way up to the Chief of Police in my game once upon a time (way back in fall 2002) and since then that file has vanished into the ether between electrons. I do distinctly remember such a thing happening, which is why I classified it as “finished”.
Mind, this is my personal measurement of completion. I have a friend who believes that Diablo II: Lord of Destruction will not be truly beaten until he’s beaten it on the hardest difficulty setting. I called it a win when I got through Nightmare. Different strokes for different folks, I suppose.
Now, a fair portion of my list is classified as incomplete. This could refer to any number of reasons:
1) I didn’t like the game after trying it
2) I didn’t own the game and played it at a friends house
3) I no longer own the game
4) I can’t remember ever finishing it
5) Any permutation of the above
Oh, also, I’ve played some games on multiple platforms. Chrono Trigger hasn’t changed much (if at all) from its SNES roots to the Playstation port to the current DS version, so I marked that I’d finished the game (which I have, several times over) but that the platform is DS. Maybe later I’ll expand the platform box to allow for all the versions I’ve played of a single game, but I’ve only marked it once. For the record, I haven’t beaten Chrono Trigger on the DS yet, but I beat the Playstation version and I beat the SNES version on ZSNES (emulation) several times.
For Lunar, I played and beat it on SEGA CD at a friend’s house a long time ago, I got it for the Playstation and beat it (and subsequently lost my copy or loaned it to someone), and according to my GameSpot listing I have a copy of Lunar Legend somewhere (which I recall beating, but I can’t find it anywhere) and now I have the Lunar Harmony version for the PSP. The differences between Lunar: The Silver Star and Lunar: Silver Star Story Complete were incredible (harp to ocarina anyone?) so I counted them separately on my list. The differences between Lunar: SSSC and Lunar Legend were less so, but there was a drastic graphical change, so I marked that one too as a separate game. Lastly, there was also a huge change between the GBA Lunar Legend and the PSP Lunar: Silver Star Harmony, so that one was counted separately too. So… on my list of games played in my life, I’ve counted Chrono Trigger once (even though I’ve played it on four different platforms) and Lunar four times (because of the differences between the remakes). If any of that made any sense, I owe you a cookie or something.
I have this bad habit of playing a game almost all the way to the end, realizing that I missed something WAYYYYY back near the beginning, starting again and then getting a decent way in and stopping playing for about 6 months to a year. With Final Fantasy VIII, IX, XII, I eventually went back and beat them, but with games like Star Ocean: Till the End of Time, Legend of Dragoon, and Harbinger, I might never go back because they’re too old or something equally silly. I haven’t touched Legend of Dragoon in so long and I remember being so close to the ending, but because I don’t remember how to play, if I do pick it up again I’ll have to start a new game. Also, some games tempt me to pick them up again. I’ve been having this urge to play Chrono Cross again and, lately, Star Ocean: Till the End of Time.
I included some expansions as separate entries. In the case of Starcraft, Brood War was practically its own game. Likewise with the expansions to Wing Commander 2, and a few other games. Sometimes the contributions of an expansion weren’t ever significant enough to me, so I didn’t count it (Empire Earth, Age of Empires II, and a few others).
Oh, here’s my key for the genres of the games. This is mostly just for my own purposes, but I’d like to get the key put down somewhere.
AADV – Action Adventure (includes combination games that display elements of both Action and Adventure games) 22
ACT – Action (includes scrolling shooters, light gun games, third-person shooters and any sports games) (yes sports because I don’t really play any so they don’t get their own category) 49
ADV – Adventure (includes graphical adventures, text adventures, point-and-click games) 64
ARPG – Action Role-Playing Game (for hack-and-slash games) (any Diablo game or clone thereof and games similar to Marvel Ultimate Alliance) 28
EDU – Educational (mostly games I played as a kid) (Super Solvers Midnight Rescue! got a humorous response out of a friend last night) 6
FGT – Fighting (Mortal Kombat and similar games) 16
FPS – First-Person Shooter (Duh.) 19
FSIM – Flight Simulation (I played a lot of these growing up) 29
MMO – Massively Multiplayer Online (These too) 30
PLT – Platform (games where you jump from platform to platform) (I’m not especially good at these, but I haven’t quite learned my lessons yet) 20
PUZ – Puzzle (Yup.) 13
RACE – Racing (I’ve played a couple) 7
RPG – Role-Playing Game (My first real experience here can be summed up in one word: Starflight) 82
RTS – Real-Time Strategy (Remember when you didn’t know what this was? I do.) 30
SIM – Simulation (includes any city building simulation) 29
TBS – Turn-Based Strategy (this includes computer board games like Star Wars Monopoly) 47
TDS – Tower Defense Strategy (Addictive little games) 2
If there’s a combination of things, like in X-COM Apocalypse where you can pick real-time or turn-based, I’ve labeled it as TB/RTS or similarly for the other categories as needed to accurately define it for myself. For those, the breakdown goes like this: ACT/FPS 1, ACT/PLT 2, ACT/SIM 1, ADV/PLT 1, ADV/RPG 2, PLT/PUZ 2, PLT/SIM 1, PUZ/RPG 1, RTS/RPG 1, TB/RTS 3. 15
Mostly, this is to get things straight in my head. As of this writing, the list contains 508 separate entries detailing my experiences with PC (288), MAC (2), SEGA CD (2), Dreamcast (2), NES (8), SNES (7), ZSNES (22), GameCube (13), Wii (26), SEGA (4), SEGA Game Gear (2), Commodore 64 (1), Arcades (6), XBox (5), XBox 360 (22), Playstation (14), Playstation 2 (26), PSP (15), GameBoy Advance (17), DS (22), Atari 2600 (2) and the Nintendo 64 (2). This list includes 261 “finished” and 247 “incomplete” games. Mind, these aren’t hard and fast necessarily as I focus on my memories and remember which games were on one of the three desktops or three laptops I’ve owned in my life or if they were on the “not-long-for-our-home” Commodore 64. In fact, as I write this, I think I only ever played Might and Magic II on the C64. Guess I’ll change that later… PC -1, C64 +1.
I checked the math on each of my three metrics, they all add up to 508. Anyways, maybe sometime soon I’ll figure out a way to share this list. In the meantime, I need to get to bed.
Until next time, every game is an experience that you can count on!
P.S. Experience is not a matter of having actually swum the Hellespont, or danced with the dervishes, or slept in a doss-house. It is a matter of sensibility and intuition, of seeing and hearing the significant things, of paying attention at the right moments, of understanding and coordinating. Experience is not what happens to a man; it is what a man does with what happens to him. – Aldous Huxley
P.P.S. Every experience is a paradox in that it means to be absolute, and yet is relative; in that it somehow always goes beyond itself and yet never escapes itself. – T.S. Eliot
Welcome to part six of my many-part series: What makes a great game? For consideration’s sake, I’ve retitled my article on Home to be part five of this series because I do believe it’s an integral component in the “great game” world. So, for today, we discuss something that has been getting better and better over time: immersion of the player in the game world. By this, I mean… well, it might be easier to give you a few examples…
If it pleases the Court, allow me to introduce example one: movies. Have you ever gone to a movie theater before? Most likely. The experience is all about immersing yourself in the experience provided by the motion picture you’re there to see. In fact, the point of the motion picture (as far as I know and as far as it matters for my point here) was originally to distract the viewers from their daily lives for a little while. Hence, the darkened room, the big screen that dominates the room and demands your attention, the easily available concessions, and the nearby bathrooms. It’s everything necessary to keep you busy for an afternoon, to keep you distracted by something that twangs your emotions, whether it be fear, happiness, sadness, or whatever. Admittedly, this is imperfect. There are crying babies, children (and adults) kicking seats, and wherever there’s close proximity to other people, there’s bound to be the occasional bout of violence/interpersonal issues.
The aside for this example: I remember going to see Air Force One in the theaters. Wow, that was a great flick and I’m a Harrison Ford fan, so the movie was going to be awesome anyways. I remember sitting there with my cousin in the front half of the theater (which was uncrowded) fascinated by the action on the screen. When those American fighters showed up to save Air Force One from the encroaching MiGs… man, I was into it. My cousin leaned away from me as if attempting to display through body language that he didn’t know me. I didn’t care. I still don’t, because that was a moment of success for whoever made that movie. They took me out of my world into their own, where Harrison Ford was a president who managed to hijack his own plane from the hijackers and barely made it out alive. I’d vote for him.
If I may continue, I’d like to direct the Court’s attention to example two: music. In this modern era of iPods and the like, music is very accessible. Have you ever just sat there with a piece of music, headphones or earbuds in, eyes closed, and let the music wash over you? Music has the amazing quality of being able to evoke or shift emotions in a person, if they allow it. Take a sad piece, and you can mellow the mood or stress the sadness of an event. Take a thumping beat and you’ve got a party (or a complaining neighbor). Music sets the mood for a lot of things, but if you just sit and listen and take it in, it’s an immersive experience all its own. Just don’t fall asleep.
The aside for this example: Have you seen some of the behind the scenes stuff for Star Wars? I don’t recall which one it was, but there was a point in the development of the original Star Wars movie released in 1977 where Lucas showed his movie to some friends like Steven Spielberg and the like and they hated it. Then, Lucas brought on John Williams to do the score for the movie and it became an incredible experience almost instantaneously. The version that Lucas had originally shown had no musical score. It’s the music that makes you feel for the characters and associate with them almost as much as the performance provided. It’s the music that sets the mood and let’s you know how to feel and when to feel it. If life had a soundtrack, well, it’d be a lot noisier out.
If it please the Court, I have a third piece of evidence to detail: books. Ah, the wonder of books. The idea that you can sit down with a collection of words and lose all track of time while devouring each one in turn is an attractive one. Many a reader has whiled away the late night hours reading books that captivate the imagination, encourage the intellect, and create a desire to discover a little more by reading just… one… more… chapter! Pick up a novel of daring and adventure and within moments you’ll be spirited away to a world far removed from your own. These worlds don’t just enthrall us, they inspire us to continue on.
The aside for this example: I’ve been reading for most of my life. I have over 100 Star Wars books on my bookshelf and while I haven’t read all of them yet, I’ve read and reread many of them. If you’ve experienced the stories in the Redwall series or the Wing Commander series, you and I have something in common. In High School and often in college, I had a novel on hand to read a bit here and there. The mark of a good book, and I have many good books, is when the pages have run out and the tale is told, you sit for a moment and think and feel just a little sad that it’s over… and sometimes you’ll move right on to the next book in the series or list or whatever, but sometimes you look at that book you just finished and you start it all over again. A good book is not only one that’s hard to put down until you’ve finished it, but it’s hard to look at again without desiring to read it. As Thomas Jefferson once said, “I cannot live without books.”
With these three piece of evidence in hand, I direct the court to my final argument: immersion in games. Games are in a unique position to benefit from the same qualities that movies, music and books have. Allow me a moment to discuss a few small points first. Movies and games are inseparable from music. If you have a terrible score, the movie and the game both suffer. If you have a game without music, it’s probably done intentionally to emphasize the emptiness of the environment (or the game is so old, there was no music). Likewise for movies, sometimes the absence of music is done intentionally to convey the emptiness of the scene or to allow the viewer to focus on a particular item without distraction. Either way, music, it’s constant presence and its occasional absence, is an integral part of both movies and games.
That said, books: not so much. Movies and games are fully capable of existing without books to inspire them or to appear as a derivative. Yes, the ever popular “books based on movies/games” or the “movies/games based on books” frequently attracts the attention of the fan of one side of the equation. I know I was interested when the Wing Commander movie came out and, whereas it was an okay film on its own, it wasn’t what I expected from the game franchise I enjoyed. Of course, Wing Commander is a bit of an oddity. There are books based on the games, a movie based on the series of games, and books based on the movie. As opposed to the other way it could’ve gone with Philip K. Dick’s book “Do Androids Dream of Electric Sheep?” being made into the Harrison Ford movie Blade Runner, which eventually spawned a computer game called Blade Runner several years later.
Where was I? Oh yes… so, if you grab a game like, oh… Mass Effect 2 (I know I know) you’ll get hit with a lot of stuff at once. Mass Effect 2 possesses the story of a book/movie, with the music of a movie, the entertainment of a game/movie/music/book, and manages to encourage you to come back a couple of times to enjoy it again. Just throwing that out there.
Let me put this another way: when I sit down to play a game, typically it’s a role playing game of some sort. I’m there to enjoy a complex story with antagonists, protagonists, characters I can identify with, characters I love to hate, story elements I’m genuinely interested in and so forth. When I play a game, I sit down with headsets on (if at the computer) and my attention goes into the computer. The music sweeps me away, the cutscenes give me movie-quality immersion, and the background elements are as detailed as a book. I might be an oddity of society, capable of getting into just about anything, but when I sit down to play a game, I’m all in. When I sit down with a book, a movie, a piece of music, I’m there to enjoy it and I’m there. If something ruins my immersion, whether by a slow book, terrible acting, or discordant sounds, or even by just an ugly, non-voice acted game, I have a hard time enjoying myself.
As an aside to this, I was in a conversation last night with a friend and I mentioned how I love playing older games, but if they don’t have voice acting, I have a hard time bringing myself to replay them because I’m so spoiled today by fully cast games. I WANT to play Chrono Cross again, I WANT to play Legend of Dragoon, but I fear I’m too used to modern style games. Septerra Core was an anomaly because it was released in 1999 with a full voice cast. I recall just a couple of years before that with Fallout where a fair portion of the game had voice acting, but if you talked to Killian Darkwater enough, eventually Richard Dean Anderson wouldn’t be saying the lines any more.
As a reward for making it through my discussion on immersion in the arts and entertainment world, I will leave you with a few links to bounce through.
First, to illustrate how motion pictures and music work hand in hand, well, it’s a television show, but Scrubs did this all the time with music and events. Yes, it’s Journey and it’s awesome.
Third, here’s a great piece of piano music by Yiruma called Hope. Pretty much, everything I’ve heard him play is amazing and moving.
Until next time, don’t stop getting involved in your chosen forms of entertainment!
P.S. “True glory consists in doing what deserves to be written; in writing what deserves to be read.” – Pliny the Elder