In a little over a week I went from level 1 to level 40 by primarily farming and cooking with some tailoring on the side and a handful of non-combat quests and activities in Lord of the Rings Online.
I’ve discovered several things during this experiment:
– There’s no money in grinding tailor or cooking or farming
– There’s money in making a ton of Blackberry Ale and a few other recipes
– Seed money from friends is a great thing
– Explaining what you’re doing to a random stranger can occasionally net some gold (in this case, I got 4 gold from someone who thought crafting my way through the levels was rather funny)
– Several recipes have an issue where they’re made of really inexpensive components until the final stage where one of the things you need is going to cost a lot more than the final product (case in point: coffee sells for about 3 or 4 silver per cup and one of the components is a large clay pot worth something around 7 silver… and you need 1 large clay pot PER cup of coffee made)
– As a result of the prior point, stopping production and selling what you have created can not only save you money, but can generate a significant quantity of money at the same time (stopping at roasting the coffee beans and NOT making the cups of coffee will actually turn a profit)
– I finally beat out my frequent misspelling of “recepie”
– Taking a break every now and again isn’t a bad idea… when I hit level 33, I went and got all the exploration deeds in Ered Luin, The Shire, and Bree-Land, as well as all the stable masters (especially the ones just inside the adjacent areas at Trestlebridge, Oatbarton, and The Forsaken Inn)
– Having a friend who is an alt-aholic and who has every crafting profession AND a massive stockpile of materials to support fledgling crafters is SO HELPFUL
– Yeoman is THE BEST vocation to do this with as Farming and Cooking are essentially self-reliant and Tailor can be ignored or supplemented by friends or the auction hall (if you’re lucky)
– My choice to make a hunter was BRILLIANT as the Return to Camp and Guide skills are invaluable for getting to everywhere I want to go
Now that I’m a Master Westemnet Farmer and a Master Westemnet Cook, I’m grinding Westemnet coffee for experience and money. It’s not bad and if I really want a lot of money I can always make Blackberry Ale (serious profits there). In the meantime, I’m enjoying relaxing, catching up on some podcasts and listening to game soundtracks.
I highly recommend giving the crafting only approach a shot if you’re up for it. It’s pretty nice.
Until next time!
P.S. Blackberry Ale gets you seriously knackered in one use. BE CAREFUL WHEN IMBIBING IT!
P.P.S. “I drink when I have occasion, and sometimes when I have no occasion.” – Miguel de Cervantes
This past week I’ve gone from Assassin’s Creed IV: Black Flag, to Dragon Age 2, to Lord of the Rings Online. I basically went from an intense, 3rd person perspective, free-running, roof leaping, high seas sailing, cannon firing game to a high fantasy, tactical RPG, with a strong narrative that’s quite heavy at times, to a character that’s only leveling by farming and cooking and tailoring.
That last one is part joke and part vacation, with a dash of whimsey and spiced up by being able to catch up on podcasts.
First thing’s first: I finished AC4 and WOW was it good. The story was compelling, the meta/modern story tied it to the other games in the series, the gameplay was satisfying with a minimum of frustrations (I dropped the F-bomb only occasionally and it was typically when Edward decided to grab onto something I didn’t want him to grab… still way less common than with Altair or Ezio), and I finished with 95% completion (or something like it). I might go back some day to polish the game off properly, but right now, I’m stuffed. The ending left me rather proud of the man Edward had turned into and I only wished there was more of him. Tragically, if you look him up, there isn’t too much more to his story after he returns to England. I wrapped up AC4 in just under 70 hours of play.
In the “I’ve finished this great book, now what?” glow, I noticed that Origin was having a 70% off sale and, being me, I couldn’t resist poking around. I found that Dragon Age 2 was going for 6 bucks and snapped it up. It would’ve been a mistake to turn that down, especially after enjoying Dragon Age: Origins SO MUCH back in January. I banged through Dragon Age 2 in less time than it took me to play AC4 (approximately 24 hours of play). In fact, it was another proverbial page-turner of a book. I couldn’t put it down.
The gameplay of DA2 is definitely more streamlined from DA:O, but it’s not bad at all. The interface is simpler, you don’t have to worry about equipping armor to your companions and, as a result, you have more discretionary funds because you’re not stockpiling equipment. I found myself never hurting for money in the game and swimming in equipment I couldn’t use (I first played through as a Rogue and my current playthrough is as a Mage). I loved all the tie-ins to the previous installment and genuinely enjoyed the story. It was heavy in just the right places, shocking me in some parts, making me laugh in others. All told, a wonderful experience that I’m glad I had.
So, coming down from THAT “I’ve finished another great book, now what” glow, I was chatting with a friend on the weekend who talked about his silly idea in Lord of the Rings Online where he’s leveling only by crafting. That’s right, he got out of the intro and was level 26 through only cooking and farming after about 4 months of just dabbling in it. I latched onto the idea and immediately made a new character and set about the Yeoman vocation with gusto. As of yesterday night/very early this morning, I’m about 65% of the way through level 30, I’ve made inroads on Westfold cooking and farming and Journeyman tailor. It’s actually rather enjoyable and I find myself laughing a bit every time I ding a new level. It’s certainly allowed me to catch up on podcasts I’ve been missing out on lately.
There appears to be this ebb and flow of gaming intensity. Intense gaming to slightly-less-intense gaming to extremely-not-intense gaming. Almost like AC4 was the first part of the bell curve, sloping upward and taking half the peak, DA2 was on the other half of the peak and the downslope, and LOTRO is at the bottom (at least for what I’m doing in LOTRO right now, although it’s normally a pretty mellow experience for me). I’m left wondering now… what’s next? I’m certainly looking forward to getting back into Star Wars: The Old Republic (I’m waiting mainly for Galactic Strongholds to drop) and in the meantime I’m poking tentatively at the Arena Commander module for Star Citizen and hoping I can become a better pilot in my plucky little Aurora (and wishing I had more cash to throw at them so I could get more ships to try).
For now, I’m kind of into the whole farming/cooking thing. I’m looking at doing some Blackberry Ale producing today with some valuation scribbling going on so I know if it’s profitable or not. Regardless, the whole thing gives steady experience, so it’s a win-win.
Until next time!
P.S. I remembered this video today. It’s from Babylon 5, Season 1, and it highlights how my thought process works sometimes. Garibaldi gets some of the best lines in the show.
This week I’m heading off to PAX East in Boston.
There’s a lot less I’m interested in this year than last year. Last year, XCOM was new and turn-based strategy games were the major topic of conversation in several panels. This year, not so much.
As of right now, I’m hoping to sit in on a few panels:
– Noon: Rooster Teeth
– 4:30: Future of PC Gaming
– Either the 10:30 PA Make-a-Strip panel or the 11:30 Firaxis Games Mega Panel and I’m leaning towards the latter
– 1:00: ExtraCredits
– 10:30 Inside Gearbox Software
– 1:30 Live D&D Game
And that’s about it. I’m hoping to spend a bunch of time on the expo floor checking out booths and just generally relaxing and enjoying the convention overall. I don’t expect to be going back next year since it’s so expensive and the sign-up for passes this year sold out so quickly.
I’m hoping to see some Star Citizen at the convention and I know that Chris Roberts is sitting on the Future of PC Gaming panel. I think Awesomenauts will be there again and I’m hoping to swing by to see Lord of the Rings Online and a few other games.
I’m quite excited for the trip, but I’m concerned I won’t be interested enough in the convention this year. In future years I’m looking to go to local conventions instead as a cost cutting measure.
Anyway, I’ve got a lot of Diablo 3 to get to before the convention. I’m hunting for great loot!
Until next time!
P.S. “I’m on the hunt.” – Montross, Star Wars: Bounty Hunter
Before I say anything of any real quality, you should watch this trailer because it’s what’s inspired me today.
Now that you’ve watched it, allow me to elaborate on what’s up here…
WE ARE GETTING PLAYER HOUSING IN STAR WARS: THE OLD REPUBLIC!
Ahem. Pardon my excitement, but I’m always thrilled to have something branded as Star Wars actually welcome me home. Makes me kind of misty eyed.
My first experience with player housing was actually in Star Wars Galaxies. It was a rather robust system too. You could form player cities with mayors and city planning and so forth. I remember fondly my Mustafarian Underground Bunker on Rori (it’s a moon of Naboo, look it up). I had set up the bar area as a kind of hunter’s lodge thanks to a bunch of quests on Kashyyyk giving beast heads as trophies. I even set up some sets of old armor and had a couple of rooms that were nothing but artwork from the game. It took a little work, but I was proud of my home.
I have a house right now in Lord of the Rings Online. It’s a nice little two room hobbit hole across from my kinship house. It serves my needs for having a place to call my own in a game and it’s got a small chest for storing items in it (which is always nice). However, LOTRO’s decoration system is nowhere near as robust as SWG’s system. In LOTRO you have hot-spots where you can place an item and rotate it and whatever, but certain things can only fit in certain spots. In SWG, you could put ANYTHING ANYWHERE in your house. You could dump your entire inventory in one spot. You could build a pixel perfect TIE Fighter out of nothing but blaster rifles and armor plates. You could hang a painting in midair. They also had houses shaped like all kinds of things. Want a Jedi Meditation Chamber? Would you prefer a Sith one? What about an AT-AT or a Sandcrawler? Or how about a house that floats and looks like Cloud City?
You could also have a variety of structures all owned by the same character. So, on my commando, I had the Mustafarian bunker. On my trader, he had access to the bunker and used all his 10 slots for harvesters and factories. Kid you not, I would put down a harvester to mine so I wouldn’t have to sit there all day and then if I had a series of things I needed to build that all required the same components, I’d throw down a factory and pop in the schematic and all the resources it needed and let it rip. Log in a few hours later, tidy up, and go about my business. Each character had 10 “lots” and each structure took up a certain number of those lots. Some structures, because of size, would take up more lots than some and would also have a higher maintenance rate.
Anyway, I’m obviously excited for housing in SWTOR. Unfortunately, I don’t know what the options are going to be. I really hope we can have homes on different worlds and not just the capitals of each faction. I wouldn’t mind being able to have multiple homes either. For example, I could have an apartment on Coruscant, a bolt-hole on Nar Shaddaa, a nice house on Alderaan, and a safe-house on Corellia (just to name a few). I have no idea who would want to live on Hoth or even Belsavis, but I wouldn’t knock it if it was done right. Further, I hope they allow for a robust decorating system. Don’t just give us the place and then not let us make it ours, like with our ships. If I could decorate my ship, I would be SO HAPPY. If I could treat my XS Light Freighter like the home-away-from-home that my old YT-1300 in SWG was for me, I would be so thrilled. In my eyes, customization is king when it comes to player housing. I’ve said it a couple of times now on Twitter, but if they give us the SWG decorating system, I’ll be over the moon with joy. If they don’t and it’s closer to the LOTRO hot-spot decorating system, I’ll be cool with it, because it makes sense and it’s easy to learn. The thing that will hands down tick me off will be if we can’t decorate or move anything at all in these locations. A player house that can’t be decorated is useless to me. Oh, and the player houses HAVE to have a practical thing to them. Maybe they’re conveniently located or you can port to them or maybe they count for getting rest exp. How about extra storage? Does it help foster the community in any way (like everyone in the tower of apartments belongs to the same HOA and they all can hang at the pool as a perk)? Can you sell your deed on the auction hall or trade it to other players? Can you add permissions for other players to come in and therefore have a guild apartment (like a frat house I guess)? Will we get deeds for housing as quest rewards? Will free-to-play accounts have access to this system or not? Will it be stripped down if F2P does have access? Whoa, my questions started ranging there.
I remember fondly the old interior decorating competitions the community would have in SWG. I think if they do it right, there could be an amazing opportunity to do something similar in SWTOR. It adds a level of playability and roleplaying. I’m not just there doing quests, I’m earning credits so I can buy that set of lights that would really compliment my decor or I’m earning these area rugs that will make my new place feel much more warm. I’m hoping this happens, but I’m not expecting it because I’ve learned to keep my expectations kind of low these days, lest I find myself as bitter as those people who hate the Star Wars prequels.
Oh, and if they make it so people can craft housing items (like the aforementioned lights or rugs) or even receive housing items as quest rewards sometimes, well, be still my beating heart.
So, here’s hoping they put a lot of work into this housing system. I’m really hoping for a lot, but I fully expect to have the following happen:
– You can only have a place on either Coruscant or Dromund Kaas (obviously faction specific)
– You can’t decorate/move objects around the interior/add objects to the interior at your whim
– You will be allowed to have amenities in your player house, but you’ll have to pay cartel coins or vast amounts of credits to get them (like on your personal ship and they’d be the same thing just paid for separately, so you’d have to buy the mailbox for your ship separate from the mailbox for your house)
– The place will cost a certain amount of credits or cartel coins to purchase and will cost credits to maintain (another of the credit sink locations in the game)
– There will be special housing locations you can purchase via the cartel market that aren’t available to people who don’t have cartel coins (maybe not)
– This will allow for new cartel market items that add stuff to your player house that do nothing but appeal to the part of the player base that loves collecting things from the boxes of stuff
– The player house will be impractical to access and therefore will lose a lot of its value to a significant portion of the player base upon its release (there will be much scoffing and derision thrown around about this)
– You won’t be able to interact with the scenery outside of the already existing emotes (by which I mean there won’t be any scenery interaction like laying on a bed by clicking on it, you’ll have to jump onto the bed and use the lay down emote like in LOTRO)
Some of these predictions are obviously pessimistic and I hope they’re wrong. Some of them (the credit sink bit) is unavoidable because that’s how the dev team does things (I recall them explaining in a community meeting once): if they introduce a new way of making credits in the game, it has to be balanced with a way to spend credits, and I think the opposite holds true, but I could be wrong.
I hope so hard that things are better than I’m expecting, but by keeping my expectations low, I won’t be disappointed, just sadly justified.
EDIT: A quick note here – in order to get the players invested, you HAVE to make them feel like they own what you’ve given them. You need to allow them to feel like it’s theirs. With allowable customization of the environment that can be suited to the players tastes, you allow that player to take possession of the house or ship or whatever. It encourages them to show it off and say, “check out my sweet pad”, among other things. You want your players to love the house and to keep coming back. You want them to buy into it. The best way to do it is to have as robust a customization system as you can manage. That’s what makes SWG stick out to me even years after it was shut down. That’s why my Iowa in Star Trek Online is my love, because I poured my heart and soul into making her mine with painstakingly chosen components and abilities. That’s why I’m having fun in Diablo III with my Wizard and tweaking his skills and equipment. That’s what sticks with me and gives me stories to share: it’s all about the customization. Give us that and you have my sword, my bow, my axe, and my heart.
Until next time!
P.S. “There is no place more delightful than one’s own fireside.” – Cicero
P.P.S. This is too good a thing to leave with just one quote, so… “‘Mid pleasures and palaces though we may roam; Be it ever so humble, there’s no place like Home.” – J. Howard Payne, Home Sweet Home.
Last week I discussed gaming inside of my comfort zone and now, well, let’s step outside for a bit.
I started with single-player games and therefore, by definition I suppose, multi-player games are somewhat outside of my comfort zone. That said, the local multi-player games, such as arcade cabinets or LANs or shared/split-screen situations, are some of the most fun I’ve ever had. Much like dining, local gaming is very much a social occasion that I enjoy thoroughly. Inspired by this (and voice chat), in recent months I’ve endeavored to talk more to people I don’t know in online games. It paid off most recently while playing Lord of the Rings Online last week. I’ve discovered that it’s always nice to have someone to talk to while wandering the dark paths of Mirkwood or even the well-lit, but wolf-infested trails of Enedwaith.
Outside of socialization, there are some types of games that just always fall outside of my comfort zone. Some I eventually do play, like hidden object games that I used to feel were such a waste of time, but now see the virtue in a decent hidden object game (hint: it has a story that’s fun and appeals to me). In this case, I can recommend The Clockwork Man and its sequel The Clockwork Man: The Hidden World. Both are on Steam and are short diversions with some replay value if you like that sort of thing (which I apparently do).
Some games start in my comfort zone and then just fall out of it, waiting for me to come to some decision. For example, I used to play a lot of real-time strategy games. They were all the rage for a few years and the market has shifted to more action-y, MMO-style games. As a result, I played StarCraft, WarCraft 2 and 3, Star Wars: Empire at War, Age of Empires, Empire Earth and so on. The latest RTS I can think of is StarCraft 2 and I have zero desire to play it. I’m not entirely sure of the reason since I truly love the story and the setting, but I’m just not feeling it. I’m quite literally not comfortable playing RTS games any more.
Occasionally a game pops into my comfort zone without dragging any others along for the ride (like RTS games did). These days there are some very popular games classified as MOBAs (multiplayer online battle arena). Spawning from edited maps for older RTS games, today they’re marked by the extremely well-known League of Legends (a game I have zero interest in aside from the impact it has on the gaming community and marketplace as a powerhouse of popularity) and similar games (Dota 2 springs to mind and, before you ask, I also have zero interest). These games never appealed to me to begin with mainly because I’m not extremely fond of player versus player combat. I’ve always had anxiety issues with such confrontations (even in local gaming situations for example, Street Fighter) and in the MMO setting I’m not fond of how I was treated in past head-to-head situations by some people in Star Wars Galaxies. So you can imagine my surprise when I started playing Awesomenauts. It’s a 2D MOBA done with bright colors, humorous dialogue, unique characters, a plethora of potential strategies, and a practice mode so I don’t have to go head-to-head (or team-to-team). The thing that attracted me to it was even more surprising: the fact that it’s designed in the vein of a Saturday morning cartoon. The theme song slays me every time. That said, I maintain my zero interest in other MOBAs.
That player versus player thing is always something I’m uncomfortable with. Duels in games, even to just test our mutual capabilities (like the exercises I would run with my friends in Star Trek Online), they stress me out and make me extremely anxious. Clammy, shaky hands accompany every PvP situation I take part in.
Another situation I’m not extremely fond of making myself do (but will if compelled/convinced) is raid gaming. You know, find 12 or so people and pray you’re all able to go do this big boss fight thingy. Yeah, in my experience, it’s an exercise in futility and I’d rather spend my time doing easier things and enjoying the ride than throwing myself up against a wall. That also stresses me out a bit, but not as badly as PvP. Also, if I’m comfortable with the people that are going on the ride, this is much more fun for me. Small events like the small fellowship missions in LOTRO or the flashpoints in Star Wars: The Old Republic (not the crazy ones) are built for me and my close friends to hurdle, and those are often pleasant experiences. I still don’t seek them out very often.
It’s worth pointing out that if a game starts feeling tedious or like work, it immediately falls out of favor, but not necessarily my comfort zone. For example, Deus Ex: Human Revolution is an amazing game and the thing that pulled me in was the cyberpunk style setting with the potential for playing without killing anyone (or at least, without killing MOST everyone). After a fashion though, I just felt it was too tedious. I still like the game and have every intention of going back to it (when that will happen is anyone’s guess) and it holds up as an example of an FPS that doesn’t make me motion sick.
I suppose you could say that in all these situations, I need something to entice me to leave my comfort zone. In the case of online games, it was my desire to associate with my fellow gamer. I wouldn’t have played The Clockwork Man if it wasn’t for its promise of an eventual steampunk connection with its story. With Awesomenauts, you have a game that doesn’t take itself seriously by design and it’s quite enjoyable in its occasional aggravation (I’m not exactly that good at it which is part of why I confine myself to the practice mode). With big group missions (or at least small group missions) I need to see the reward that’s being offered and I need to feel assured that the group is capable of getting there.
In the end, gaming outside of the comfort zone is, to me, all about expanding the comfort zone to include new things. It requires a draw of some sort. Just… I won’t play sports games. I’m sorry, but they do absolutely nothing for me. There’s nothing to pull me in at all. I’ll watch friends play Madden every now and again, but I don’t watch any sports for real and I’ve no desire to pretend to play them when I could be slaying goblins with magic swords (too generic?) or being a beautiful siren who sings people to their deaths (I’m planning on playing this in a tabletop RPG sometime soon and it’s WAY outside my usual character type).
Until next time!
P.S. “… the only thing we have to fear is fear itself…” – Franklin Delano Roosevelt (because, really, that’s what it’s all about)
I was going back and forth yesterday on Twitter with a friend of mine and the concept of playing outside of one’s comfort zone came up. That said, I want to talk about playing INSIDE the comfort zone first, so I’ll get to the outside part next time.
There are a lot of games out there. The ones I feel most comfortable playing are the ones I can pick up and just run with without a second thought. When I sat down to play Dragon Age: Origins, for example, it was like pulling on a new pair of shoes that looked and felt extremely similar to my last pair. I still needed to break them in, but I was already familiar with the process and it was pretty quick since I wound up doing a lot of walking in a very short period of time.
So there are games that are, in and of themselves, within the comfort zone. For me, it’s a space flight simulator, a turn-based strategy game, a Baldur’s Gate derivative. These are the kinds of games I grew up playing.
Well, what about the games that don’t fit inside the comfort zone automatically? I can still be in my comfort zone even then, given the right opportunities.
For example, I love playing self-sufficient characters. My favorite D&D character was a Psychic Warrior who, with proper power choices, I was able to fight effectively, defend myself against a myriad of potential harms, and heal myself. To this day, I still play that way where I can. My Captain in Lord of the Rings Online is one such character. When I played Star Wars: The Old Republic as the Smuggler, I chose to be the Scoundrel and went straight down the healing tree. I did the same thing as a Mercenary Bounty Hunter and a Commando Trooper.
If I don’t have just one character, I believe distinctly in the balanced party. While Dragons Age is wholly within my comfort zone, I maintained a solid party of a rogue (for lockpicking primarily), a mage (for healing), a warrior (for tanking), and anyone else (for DPS). Yes, that restricted my play a bit, but it made decisions really easy when I went to make party choices. In XCOM: Enemy Unknown, I always had the four types of soldiers represented and then the two extra soldier spots would be where that particular playthrough was different from earlier ones. I’ve had those two spare slots taken up by a heavy and a support and an assault and a support before and that allowed me some considerable latitude in play style.
In Civilization IV, I set up the environment if I can so that my civilization is totally contained and secure before spreading out and taking new lands. I focus on infrastructure so that I can develop a powerful military at the drop of a hat and a few turns. In Star Trek Online, I chose a ship type that can take a lot of damage, then I proceeded to make it deal a lot of damage and be able to handle every situation that could come up. A long time ago when I played the Yu-Gi-Oh! card game, I built a deck that was affectionately referred to as “Whatever you do, I stop and make you regret it” or something like that. Essentially it was a balanced deck that countered many things the other player could do and then could crack them on the knuckles for doing it.
For me, it’s all about the balanced approach. Mixed arms and combined tactics to provide a well rounded and quality experience. I suppose I’m the kind of guy who likes to dip into every style to ensure an approach that can respond to every issue that might arise. In some games it’s just the simple “just shoot them” strategy. In others it’s more nuanced. My particular comfort zone playstyle is a kind of go-with-the-flow thing and it totally works for me.
The real trick for me is finding that comfort zone in each new game I pick up. Sometimes I’m lucky, like with Borderlands 2 where I started playing the Mechromancer and was pleasantly surprised how it flowed with my playstyle. Other times I’m not so lucky, like with Neverwinter where I played a long time as a Cleric before realizing that the Guardian Fighter was where it’s at for me.
An odd little thing: the Mass Effect series started in, I think, 2007 (yup). When that game came out, I played it for a week straight and loved it. Truly loved it. Turns out, I’d played its predecessor, a little game from 1986 called Starflight. Now, it’s quite a stretch to go from Starflight to Mass Effect, but the ship shape was kind of similar, the ground vehicle was (aside from armaments) was remarkably similar, and the stories I developed for my Starflight crew in my head was rivaled neatly by the stories developed for the crew of the Normandy. Look it up. Starflight inspired Mass Effect. Mass Effect has essentially been in my comfort zone since I was 4 years old. How about that, huh? Oh, I beat ME2 and ME3 each in a week as well. I’m that kind of gamer, just can’t put a good game/book down.
There’s absolutely nothing wrong with finding and playing inside your comfort zone. It allows you to kick back, relax, and just play.
Until next time!
P.S. There are no quotes I could find quickly about the benefits of staying in your comfort zone because everyone’s trying to be all inspirational on the internet and encourage people to do stuff that’s new and “outside your comfort zone”. I maintain that you need to be aware of what your comfort zone is prior to stepping outside of it, hence why I started with this piece instead of the next one. If you know your comfort zone and you stray from it, you always know where it is for when you need to get back to it for whatever reason.
Aside from brief forays into Borderlands 2 and Lord of the Rings Online, I’ve spent all my time since New Year’s Day playing Dragon Age: Origins. Yes, I was in the Awakening DLC earlier last week, but a bug deprived me of all my equipment and like a fool I forgot to save regularly enough, so I got mad, exited the game, and an hour or so later made an Elven Mage.
I beat the game AGAIN as the Elven Mage and I’m most of the way through the Awakening DLC now.
The gameplay changes drastically with each class and the stories are so different (well, more or less). As a mage, I’m treated differently because of that, but also occasionally because I’m an elf. That said, it feels like people see the mage part most and elf part least (helps her ears are covered by her hair).
Anyway, I’m hoping to finish Awakening soon and maybe I’ll pop into the other DLCs in the near future.
On the LOTRO front, I’m moderately into it again if only because my friends have shown interest again. One friend stopped playing because I did and he’s several levels and most of Moria behind me, but I have no problems going back and helping him out (it helps me build up resources, so no complaints here). Further, LOTRO is just a fun group game. It helps my Captain is very party friendly, especially considering he was built for it.
I’m starting to itch for different gameplay, so I’m going to be fortunate if I get through Awakening before I start in on spending free time in another game.
Oh, in the nature of full disclosure, according to Origin, I’ve spent 131 hours playing Dragon Age: Origins. Yeah. Hence why I think I’m starting to pull away.
Until next time!
P.S. “All I want is a pretty girl, a decent meal, and the right to shoot lightning at fools.” – Anders, Dragon Age: Awakening