Last week I discussed gaming inside of my comfort zone and now, well, let’s step outside for a bit.
I started with single-player games and therefore, by definition I suppose, multi-player games are somewhat outside of my comfort zone. That said, the local multi-player games, such as arcade cabinets or LANs or shared/split-screen situations, are some of the most fun I’ve ever had. Much like dining, local gaming is very much a social occasion that I enjoy thoroughly. Inspired by this (and voice chat), in recent months I’ve endeavored to talk more to people I don’t know in online games. It paid off most recently while playing Lord of the Rings Online last week. I’ve discovered that it’s always nice to have someone to talk to while wandering the dark paths of Mirkwood or even the well-lit, but wolf-infested trails of Enedwaith.
Outside of socialization, there are some types of games that just always fall outside of my comfort zone. Some I eventually do play, like hidden object games that I used to feel were such a waste of time, but now see the virtue in a decent hidden object game (hint: it has a story that’s fun and appeals to me). In this case, I can recommend The Clockwork Man and its sequel The Clockwork Man: The Hidden World. Both are on Steam and are short diversions with some replay value if you like that sort of thing (which I apparently do).
Some games start in my comfort zone and then just fall out of it, waiting for me to come to some decision. For example, I used to play a lot of real-time strategy games. They were all the rage for a few years and the market has shifted to more action-y, MMO-style games. As a result, I played StarCraft, WarCraft 2 and 3, Star Wars: Empire at War, Age of Empires, Empire Earth and so on. The latest RTS I can think of is StarCraft 2 and I have zero desire to play it. I’m not entirely sure of the reason since I truly love the story and the setting, but I’m just not feeling it. I’m quite literally not comfortable playing RTS games any more.
Occasionally a game pops into my comfort zone without dragging any others along for the ride (like RTS games did). These days there are some very popular games classified as MOBAs (multiplayer online battle arena). Spawning from edited maps for older RTS games, today they’re marked by the extremely well-known League of Legends (a game I have zero interest in aside from the impact it has on the gaming community and marketplace as a powerhouse of popularity) and similar games (Dota 2 springs to mind and, before you ask, I also have zero interest). These games never appealed to me to begin with mainly because I’m not extremely fond of player versus player combat. I’ve always had anxiety issues with such confrontations (even in local gaming situations for example, Street Fighter) and in the MMO setting I’m not fond of how I was treated in past head-to-head situations by some people in Star Wars Galaxies. So you can imagine my surprise when I started playing Awesomenauts. It’s a 2D MOBA done with bright colors, humorous dialogue, unique characters, a plethora of potential strategies, and a practice mode so I don’t have to go head-to-head (or team-to-team). The thing that attracted me to it was even more surprising: the fact that it’s designed in the vein of a Saturday morning cartoon. The theme song slays me every time. That said, I maintain my zero interest in other MOBAs.
That player versus player thing is always something I’m uncomfortable with. Duels in games, even to just test our mutual capabilities (like the exercises I would run with my friends in Star Trek Online), they stress me out and make me extremely anxious. Clammy, shaky hands accompany every PvP situation I take part in.
Another situation I’m not extremely fond of making myself do (but will if compelled/convinced) is raid gaming. You know, find 12 or so people and pray you’re all able to go do this big boss fight thingy. Yeah, in my experience, it’s an exercise in futility and I’d rather spend my time doing easier things and enjoying the ride than throwing myself up against a wall. That also stresses me out a bit, but not as badly as PvP. Also, if I’m comfortable with the people that are going on the ride, this is much more fun for me. Small events like the small fellowship missions in LOTRO or the flashpoints in Star Wars: The Old Republic (not the crazy ones) are built for me and my close friends to hurdle, and those are often pleasant experiences. I still don’t seek them out very often.
It’s worth pointing out that if a game starts feeling tedious or like work, it immediately falls out of favor, but not necessarily my comfort zone. For example, Deus Ex: Human Revolution is an amazing game and the thing that pulled me in was the cyberpunk style setting with the potential for playing without killing anyone (or at least, without killing MOST everyone). After a fashion though, I just felt it was too tedious. I still like the game and have every intention of going back to it (when that will happen is anyone’s guess) and it holds up as an example of an FPS that doesn’t make me motion sick.
I suppose you could say that in all these situations, I need something to entice me to leave my comfort zone. In the case of online games, it was my desire to associate with my fellow gamer. I wouldn’t have played The Clockwork Man if it wasn’t for its promise of an eventual steampunk connection with its story. With Awesomenauts, you have a game that doesn’t take itself seriously by design and it’s quite enjoyable in its occasional aggravation (I’m not exactly that good at it which is part of why I confine myself to the practice mode). With big group missions (or at least small group missions) I need to see the reward that’s being offered and I need to feel assured that the group is capable of getting there.
In the end, gaming outside of the comfort zone is, to me, all about expanding the comfort zone to include new things. It requires a draw of some sort. Just… I won’t play sports games. I’m sorry, but they do absolutely nothing for me. There’s nothing to pull me in at all. I’ll watch friends play Madden every now and again, but I don’t watch any sports for real and I’ve no desire to pretend to play them when I could be slaying goblins with magic swords (too generic?) or being a beautiful siren who sings people to their deaths (I’m planning on playing this in a tabletop RPG sometime soon and it’s WAY outside my usual character type).
Until next time!
P.S. “… the only thing we have to fear is fear itself…” – Franklin Delano Roosevelt (because, really, that’s what it’s all about)
A recent project of mine has been to list all of the games that I’ve played in my lifetime. No, not board games or card games, but computer and video games. When I started this project a few days ago, I began by listing the name of the game, the platform I played it on, and whether or not I finished the game or left it incomplete. Later I added the genre of the game in another column. Earlier today, I was asked if I had a count of how many of the games I had listed had actually been completed and also, what constituted a completed game? There are some games that just never have a solid ending (city-building games like SimCity or online games like World of Warcraft) and other games that have more fluid endings (like Civilization). When do I declare a game finished?
For the purposes of city-building games (SimCity, SimCity 2000, SimCity 3000, SimCity 4, Afterlife, Caesar, etc.) I declare the game to be “finished” when I have finally hit upon a self-sufficient city design and I’m happy with it. In the first three SimCity games I managed to achieve that. Self-sufficient is defined for my purposes as, well, I could technically walk away from the keyboard for a few minutes and not worry that the city will blow up in my absence. It’s got a positive revenue, I’ve built up my planned design, and there’s not much more improving I can do… yeah.
For the purposes of games like Civilization, Sins of a Solar Empire, Master of Orion, and similar strategy games with no tangible storyline, they are “finished” when I have completed a beginning to end playthrough once. That’s all it takes. When it comes to these games though, sometimes it takes several days. It could also be on the easiest difficulty, like in my case, I happen to enjoy playing Civilization IV on the easiest setting, but occasionally I crank up the difficulty a step or two. I never leave a game like this alone after beating it once.
For the purposes of online games (Dungeons & Dragons Online, Star Trek Online, Star Wars Galaxies, World of Warcraft, etc.) I say they are “finished” when I have taken at least one character to the maximum level available in the game. Therefore, Star Trek Online and Star Wars Galaxies are classified as finished whereas Dungeons & Dragons Online and World of Warcraft isn’t. Further, there’s nothing to say I can’t keep playing a game once I’ve classified it as “finished” on my list, it’s just a barometer for how far I’ve taken a particular game (especially MMOs). This is regardless of the storyline in the game.
Other games are definitely done if I feel I played the hell out of them like I did Super Smash Bros. Melee or Super Mario Kart. Or if I finished the storyline like in Final Fantasy VIII or IX (I remember finally finishing those in the same weekend after not playing them for 6-8 months or something like that… VIII on a Saturday and IX on a Sunday, bam, done). The Sims? Right, I labeled that one as finished because I got one Sim all the way up to the Chief of Police in my game once upon a time (way back in fall 2002) and since then that file has vanished into the ether between electrons. I do distinctly remember such a thing happening, which is why I classified it as “finished”.
Mind, this is my personal measurement of completion. I have a friend who believes that Diablo II: Lord of Destruction will not be truly beaten until he’s beaten it on the hardest difficulty setting. I called it a win when I got through Nightmare. Different strokes for different folks, I suppose.
Now, a fair portion of my list is classified as incomplete. This could refer to any number of reasons:
1) I didn’t like the game after trying it
2) I didn’t own the game and played it at a friends house
3) I no longer own the game
4) I can’t remember ever finishing it
5) Any permutation of the above
Oh, also, I’ve played some games on multiple platforms. Chrono Trigger hasn’t changed much (if at all) from its SNES roots to the Playstation port to the current DS version, so I marked that I’d finished the game (which I have, several times over) but that the platform is DS. Maybe later I’ll expand the platform box to allow for all the versions I’ve played of a single game, but I’ve only marked it once. For the record, I haven’t beaten Chrono Trigger on the DS yet, but I beat the Playstation version and I beat the SNES version on ZSNES (emulation) several times.
For Lunar, I played and beat it on SEGA CD at a friend’s house a long time ago, I got it for the Playstation and beat it (and subsequently lost my copy or loaned it to someone), and according to my GameSpot listing I have a copy of Lunar Legend somewhere (which I recall beating, but I can’t find it anywhere) and now I have the Lunar Harmony version for the PSP. The differences between Lunar: The Silver Star and Lunar: Silver Star Story Complete were incredible (harp to ocarina anyone?) so I counted them separately on my list. The differences between Lunar: SSSC and Lunar Legend were less so, but there was a drastic graphical change, so I marked that one too as a separate game. Lastly, there was also a huge change between the GBA Lunar Legend and the PSP Lunar: Silver Star Harmony, so that one was counted separately too. So… on my list of games played in my life, I’ve counted Chrono Trigger once (even though I’ve played it on four different platforms) and Lunar four times (because of the differences between the remakes). If any of that made any sense, I owe you a cookie or something.
I have this bad habit of playing a game almost all the way to the end, realizing that I missed something WAYYYYY back near the beginning, starting again and then getting a decent way in and stopping playing for about 6 months to a year. With Final Fantasy VIII, IX, XII, I eventually went back and beat them, but with games like Star Ocean: Till the End of Time, Legend of Dragoon, and Harbinger, I might never go back because they’re too old or something equally silly. I haven’t touched Legend of Dragoon in so long and I remember being so close to the ending, but because I don’t remember how to play, if I do pick it up again I’ll have to start a new game. Also, some games tempt me to pick them up again. I’ve been having this urge to play Chrono Cross again and, lately, Star Ocean: Till the End of Time.
I included some expansions as separate entries. In the case of Starcraft, Brood War was practically its own game. Likewise with the expansions to Wing Commander 2, and a few other games. Sometimes the contributions of an expansion weren’t ever significant enough to me, so I didn’t count it (Empire Earth, Age of Empires II, and a few others).
Oh, here’s my key for the genres of the games. This is mostly just for my own purposes, but I’d like to get the key put down somewhere.
AADV – Action Adventure (includes combination games that display elements of both Action and Adventure games) 22
ACT – Action (includes scrolling shooters, light gun games, third-person shooters and any sports games) (yes sports because I don’t really play any so they don’t get their own category) 49
ADV – Adventure (includes graphical adventures, text adventures, point-and-click games) 64
ARPG – Action Role-Playing Game (for hack-and-slash games) (any Diablo game or clone thereof and games similar to Marvel Ultimate Alliance) 28
EDU – Educational (mostly games I played as a kid) (Super Solvers Midnight Rescue! got a humorous response out of a friend last night) 6
FGT – Fighting (Mortal Kombat and similar games) 16
FPS – First-Person Shooter (Duh.) 19
FSIM – Flight Simulation (I played a lot of these growing up) 29
MMO – Massively Multiplayer Online (These too) 30
PLT – Platform (games where you jump from platform to platform) (I’m not especially good at these, but I haven’t quite learned my lessons yet) 20
PUZ – Puzzle (Yup.) 13
RACE – Racing (I’ve played a couple) 7
RPG – Role-Playing Game (My first real experience here can be summed up in one word: Starflight) 82
RTS – Real-Time Strategy (Remember when you didn’t know what this was? I do.) 30
SIM – Simulation (includes any city building simulation) 29
TBS – Turn-Based Strategy (this includes computer board games like Star Wars Monopoly) 47
TDS – Tower Defense Strategy (Addictive little games) 2
If there’s a combination of things, like in X-COM Apocalypse where you can pick real-time or turn-based, I’ve labeled it as TB/RTS or similarly for the other categories as needed to accurately define it for myself. For those, the breakdown goes like this: ACT/FPS 1, ACT/PLT 2, ACT/SIM 1, ADV/PLT 1, ADV/RPG 2, PLT/PUZ 2, PLT/SIM 1, PUZ/RPG 1, RTS/RPG 1, TB/RTS 3. 15
Mostly, this is to get things straight in my head. As of this writing, the list contains 508 separate entries detailing my experiences with PC (288), MAC (2), SEGA CD (2), Dreamcast (2), NES (8), SNES (7), ZSNES (22), GameCube (13), Wii (26), SEGA (4), SEGA Game Gear (2), Commodore 64 (1), Arcades (6), XBox (5), XBox 360 (22), Playstation (14), Playstation 2 (26), PSP (15), GameBoy Advance (17), DS (22), Atari 2600 (2) and the Nintendo 64 (2). This list includes 261 “finished” and 247 “incomplete” games. Mind, these aren’t hard and fast necessarily as I focus on my memories and remember which games were on one of the three desktops or three laptops I’ve owned in my life or if they were on the “not-long-for-our-home” Commodore 64. In fact, as I write this, I think I only ever played Might and Magic II on the C64. Guess I’ll change that later… PC -1, C64 +1.
I checked the math on each of my three metrics, they all add up to 508. Anyways, maybe sometime soon I’ll figure out a way to share this list. In the meantime, I need to get to bed.
Until next time, every game is an experience that you can count on!
P.S. Experience is not a matter of having actually swum the Hellespont, or danced with the dervishes, or slept in a doss-house. It is a matter of sensibility and intuition, of seeing and hearing the significant things, of paying attention at the right moments, of understanding and coordinating. Experience is not what happens to a man; it is what a man does with what happens to him. – Aldous Huxley
P.P.S. Every experience is a paradox in that it means to be absolute, and yet is relative; in that it somehow always goes beyond itself and yet never escapes itself. – T.S. Eliot