I was listening to some video game music on YouTube this morning and I happened to glance down at the comments. There were a couple of people saying how awesome it would be if there was to be a remake of the game to which the music belonged. A few commented that any remake would not be as faithful as we would hope. Mind, that’s just my interpretation of YouTube comments… they’re typically not so verbose or well worded (not to mention improper spelling and grammar).
I’ve been around almost as long as the video game industry. I’ve been playing games for most of my life. Some of the games I grew up on have built up a rather impressive catalog (Civilization just hit its fifth iteration, X-COM is seeing a reboot as a first person shooter without the hyphen, Sim City spawned the incredibly successful Sims series, etc). For the purposes of this discussion, sequels aren’t remakes or reboots, they’re just the logical (sometimes illogical) evolution of a game.
There has been a clamor for remakes and re-releases these days by my generation. We want to see our old games brought back to the fore and given the attention they deserve now in this age of the internet where we can discuss them openly instead of getting a bunch of blank stares from gamers half our age. I’ll get into the age issue later, but for now, let’s take a look at some remakes and re-releases.
In my opinion (and since this is my little site, everything here is my opinion), one of the best remakes/ports has to be the continuing of Lunar: The Silver Star since 1992. I wrote about it earlier here, so I won’t go into too much detail. The original game came out in 1992 on Sega CD (well, the Japanese version; the North American version was 1993), the first remake was Lunar: Silver Star Story Complete for the Sega Saturn in 1996-7, and later released on the Playstation in 1998-9. Further, there was a Game Boy Advance remake in 2002 called Lunar Legend and lastly the Playstation Portable remake in 2009-10 named Lunar: Silver Star Harmony. Each of these remakes showed improvements in the graphics and/or voice acting (especially in the PSP release) and introduced new or different gameplay elements (or in one case, changing the main character’s hobby from playing a harp to playing an ocarina and rewriting the game to reflect that).
In the case of other games (this whole paragraph is now off the top of my head), I own a copy of Final Fantasy III for the Nintendo DS which is a graphical update from the original. I’m not sure about the gameplay or anything else (except to reflect the touch screen and dual screen nature of the console, which I consider an assumed update). Also, there was a release of Final Fantasy I and II for the PSP, Final Fantasy VI for the GBA, Final Fantasy IV, V, and VI on the Playstation, Chrono Trigger for the Playstation (that added animated cutscenes) and later the Nintendo DS (that has additional gameplay). Even more modern games like Disgaea has been rereleased on the PSP and the DS with appropriate gameplay adjustments and the whole Ace Attorney series originally came out on the GBA and was re-released on the DS. Final Fantasy Tactics got an amazing revisit when it was remade for the PSP 10 years after its original Playstation release and it added cell-shaded cutscenes, voice acting, a rewrite of the script to eliminate some of the mistranslated speech, and multiplayer gameplay.
Also, there has been a resurgence of re-releases courtesy of digital download services like Steam and Impulse. I’ve got full access to X-COM UFO Defense on Steam (which experienced a re-release or two) and Master of Orion II on Impulse. These are both mid-1990’s games that I spent a lot of time playing (and if you look at my Steam profile for X-COM, I still do). With access to old games, I’ve noticed something about myself… I’m BETTER at them now than I used to be. Not just through repetition of gameplay (because I stopped playing them when Windows decided to not let me run them ordinarily), but through the fact that I’m a much more experienced gamer today. I was playing Master of Orion II recently and discovered that the easy difficulty setting was too easy, which was odd because it used to be fine for me. I cranked up the difficulty to average and it was STILL too easy. I think I’m going to kick it up to hard next and see what happens.
For someone like me who grew up with these older games, a remake is a mixed bag. Part of the experience of these older games was dealing with the copy protection and the low resolution, DOS command lines and the early generations of sound cards that could only generate 8-bit music (eventually better). However, I would love to see my old games revisited and updated… better graphics, better music, glitches fixed, gameplay streamlined, but I don’t want any significant changes. Often when there’s a remake, the fear is that the developer will change the fundamental aspects of the game. This is partly unfounded as I’ve never seen a remake that drastically changed the way the game played, but I have seen sequels that are nothing like the original (Master of Orion 3 was a disaster).
This leads me to my perspective: I want to see faithful remakes of the games I grew up playing. I want to see graphical, musical, effects upgrades across the board, but I want the gameplay to essentially remain the same. Sure, some of the fan-made projects for X-COM has made playing the game more interesting and convenient (like a map randomizer to mix things up a bit or a mechanism for the game to remember what equipment was on which team members). I feel that these re-releases on Steam and Impulse could be the beginning of something incredible if companies would tackle such things. Admittedly, most companies are more interested in making new or derivative games instead of revisiting older ones for overhauls. Plus, in the case of some games like X-COM Interceptor, the source code has apparently vanished and any fixes or remakes are just not in the cards. Honestly, remakes/re-releases of games like Lunar, Final Fantasy, and Chrono Trigger are thrilling for me and I jump on them when I can. I love having a portable copy of Chrono Trigger and Lunar and Final Fantasy Tactics. I’d love to see a PSP version of X-COM UFO Defense one day, but seeing as they’ve already started pulling away from the UMD hardware (from what I’ve noticed), I doubt I’m going to get my wish.
Nostalgia is a powerful thing. There’s something in it that makes us look upon the things we treasured way back when through our rose colored lenses and value the old over the new. Remakes are a kind of compromise and even today, remakes are often derided as worse than the original. A prime example of this is a forum thread I was reading last night regarding Lunar: Silver Star Harmony on the PSP. In it, some posters commented that it was easier than the original, that it was somehow less than the original. This kind of thinking is dangerous for those of us who would love to see our old favorites revisited in the future. I wonder if these people ever considered that because they played the original, they were somehow better at later versions of the same game. I’ve played Lunar in nearly every iteration and to me, it’s the same game every time. Of course, I don’t have the luxury of being able to play the original Sega CD version next to the newer PSP version. This issue occurs with movies too (anyone notice the whole “I hate the new Star Wars trilogy” thing mostly coming from those people who grew up with the original?). The older we get and the more advanced we become with regards to education and technology, the more critical and demanding we become of our forms of entertainment. Why can’t it be like the good old days? Because those days are long gone, but if you open your mind just a bit, you might find that your favorite story has inspired a slew of others just like it… Master of Orion was the original game that inspired the coining of the term 4X (Explore, Expand, Exploit, and Exterminate) with regards to video game genres and has since inspired games like Sins of a Solar Empire, Galactic Civilizations and many more. Wolfenstein 3D inspired every first person shooter we have today, from Unreal Tournament to Medal of Honor. It’s good to go back to the beginning to see where it all started and awesome if you experienced it as it happened, but take a look outside every now and again and try something new. I promise, you won’t be disappointed (unless you want to be, in which case, that’s your problem).
I suppose my new point is this: don’t rely on the remakes and re-releases, but if they do come along, vote with your money and let the companies know that their effort in revisiting their older games is a welcome diversion. In the mean time, let developers pay tribute to older games by making new ones and vote with your money on those too. Feel free to compare the old and the new, but understand that if that old game were made today, it would be completely different due to the reduced limitations on technology. Apparently Silent Hill was much scarier back when there was a ton of fog (which was implemented since the hardware was limited in what it could show) and now today you can see all the way to the horizon and things aren’t so scary any more. Be understanding.
Until next time, keep on playing the classics you love and give the descendants a chance to become new classics!
P.S. “Nostalgia, as always, had wiped away bad memories and magnified the good ones.” from Living to Tell the Tale, by Gabriel Garcia Marquez.
P.P.S. Yes, I want a remake/re-release of Terranigma. I think out of the three Quintet/Enix titles (Soul Blazer, Illusion of Gaia, Terranigma) the last one is the best and deserves a DS release at the very least.
Hi everyone! This is part one of my 435 part series, Better Know a… wait… wrong! This is the first part of some kind of series that will be however many parts I feel it will be until I’ve nailed down my perspective a bit.
I want to tackle what makes games great for me (specifically) and to touch on what makes them great for everyone else (generally). Obviously, my perspective is limited to what I like and that’s what this little project is all about so, well, deal with it. For context, I’ve provided links to some of the references I make.
Anyways, I was watching some clips on YouTube that contained some orchestrated video game music and I was wondering why I want to see my game music presented in such a fashion and why I enjoy it when it hits the big music halls. I think I might have an answer to that: I want my favorite moments to be presented in a format that is obviously and without question HIGH CLASS. Orchestrated music is always high class to me. The performers take it very seriously and the audience treats whatever they perform as a serious thing. This probably stems from the classical pieces they typically play which are by definition today culturally serious and historically important. Orchestrated music is the highest form of presentation that any music can achieve to be (my opinion, so nyah). The pure music just washing over you, letting it fill the room and flow in and around you, yeah, the orchestra is the best medium for this.
When I experience an event and it has music associated, I find it easier to recall said event. Music is a very powerful device that conveys emotion and thought and when associated with events that are powerful and poignant on their own, well, it’s a complete presentation.
In my past, I’ve played a great number of games. The games that I feel have incredible soundtracks weren’t the games I started on: Sim City, Civilization, F-19 Stealth Fighter, Starflight, Star Fleet, Empire, or any of a dozen other games. The earliest memory of a game with a fantastic soundtrack that still impacts me today comes from (well, there’s two) Final Fantasy VI (it was III back then) and Chrono Trigger, both on the Super Nintendo. When playing those games, I immediately feel the joy inherent in living through something that I experienced positively back then. When listening to the soundtracks, I remember every event that happened. When I want to relive the games without playing them, I listen to the music.
Off the top of my head, if I listen to the Phantom Forest track from Final Fantasy VI, I remember finding my way to the Ghost Train that carries the deceased away from our world to the next and Cyan watching his wife and son leave. If I listen to the Bombing Mission track from Final Fantasy VII, I remember riding on the train at the beginning of the game, wondering who the hell this spiky haired guy was and further wondering what this mission had in store for me (and what in the world was I getting into?). When listening to Frog’s Theme from Chrono Trigger, I see in my mind the mountain opening before Frog as he wields the Masamune and vows to defeat Magus. Music in video games is a powerful device…
…but it’s not restricted to video games. In Star Wars, when I hear the Binary Sunset track, I can envision a young Luke Skywalker standing and watching the suns of Tatoo I and Tatoo II set, wondering where his future is going. In The Lord of the Rings: The Fellowship of the Ring, the Concerning Hobbits piece makes me think of the Hobbits going about their business in preparation of Bilbo’s eleventy-first birthday. So, when I want to experience a movie without watching the movie, I listen to the soundtrack.
It’s also not just memories of scenes. It’s the emotional connections that those scenes have for me. When hearing the Battle with Magus Theme from Chrono Trigger, I remember fighting him and feeling like the fight could go either way at any time as I struggled to keep my trio alive through the onslaught of spells Magus frequently dropped. When hearing the piece from Final Fantasy XIII called Blinded by Light, I feel excitement regarding the battle that MUST be going on right now. Every time I hear Chrono Cross’ Scars of Time (aka Time Scar), I remember the investment I made in that game and all the incredible experiences that went along with it as well as the successful strategies and terrible defeats I suffered while playing. For the record, the final boss fight in Chronopolis was a real pain. *shakes fist* Curse you, Miguel!
Growing up, PC games typically didn’t have great soundtracks. X-COM had a decent one that kept me excited or scared depending on what was going on. Wing Commander III was one of my earliest quality PC soundtrack experiences that sticks in my head. I didn’t experience the awesomeness that was The Secret of Monkey Island until later on (but chronologically, that’s years before WCIII), but that soundtrack is awesome and the theme for the game is nearly iconic for adventure games. So, yeah, they were there, but decent PC soundtracks didn’t come along until later (with Warcraft II and such and yes, I acknowledge that my game timeline might be a little off).
I suppose part of my want to hear orchestrated soundtracks of my games stems from a desire to hear my passions and pastimes validated in a public forum where a large number of people voluntarily pay to experience what I once experienced on a much more emotionally invested level. I want people to look at this music and wonder where such notes came from and then to seek out the original source with the curiosity borne of a desire to experience the emotions that the music provokes. When I hear music, it takes me places that I’ve been before. When I hear the Imperial March, I was there with Vader as he condemned the Rebellion. When I hear Forth Eorlingas, I was there as the Rohirrim rode to the rescue. When I hear Clash on the Big Bridge, I was there to fight Gilgamesh! Um, for that last one, yes in Final Fantasy V and later again in Final Fantasy XII when Gilgamesh is an optional hunt (they remixed the original song for the latter one).
I want to go there. I want to be there. Music is my vehicle that takes me where I want to go and helps me feel the emotions tied to those places and doing those things. For the record, Lost Odyssey has an awesome soundtrack, but it’s very sad (especially A Sign of Hope and Parting Forever). The thing is… well, orchestrated music speaks to me WAYYYYY more than the regular stuff we hear on the radio. Songs with words touch me, but not like A Sign of Hope does. The Indiana Jones theme speaks more of adventure to me than any song with lyrics that was in [insert recent action movie here].
A moving and powerful soundtrack is a must for a good game. The longer I play games, the more I find that I love a good soundtrack. When Final Fantasy XIII was still on its way out here in the U.S., I pre-ordered the soundtrack for myself. It’s awesome and the more I play the game, the more the soundtrack gains relevance and power with me. If the music is good, I suppose I’m more tolerant of the shortcomings of the game.
A great piece sends a tingle up my spine. It makes me go “wow” and compels me to listen to it all the way through. It makes me feel like I’m in the presence of something important or powerful or incredible or whatever. When I hear Frog’s Theme (look above for the link) performed amazingly well, it literally sends chills down my spine. THAT is powerful music. I have a theory that it’s the trumpets and/or the entire brass section, but I’m also a fan of the strings… so yeah, I think I’ll just claim it’s the orchestral nature and leave it at that.
Until next time, let the music move you!
P.S. Because I played the PC version of FFVII, I must admit that I heard/saw the intro far more than the rest of the game while I tried different sound card settings. Eventually I got it right, after experiencing the same intro cutscene at least six times.
P.P.S. A quick timeline of the release dates of the discussed objects in this particular post (this doesn’t mean I saw Star Wars in 1977 since I wasn’t born until several years later):
- Star Wars – 1977
- Star Wars Imperial March – 1980
- Indiana Jones – 1981
- Star Fleet I: The War Begins – 1985 (DOS)
- Starflight – 1986 (DOS)
- Empire: Wargame of the Century – 1987 (DOS)
- F-19 Stealth Fighter – 1988 (DOS)
- Sim City – 1989 (DOS)
- The Secret of Monkey Island – 1990 (DOS)
- Civilization – 1991 (DOS)
- Final Fantasy V – 1992 (Japan Only)
- Final Fantasy VI – 1994 (SNES)
- Wing Commander III – 1994 (PC)
- Chrono Trigger – 1995 (SNES)
- Warcraft II – 1995 (PC)
- Final Fantasy VII – 1998 (PC)
- Chrono Cross – 2000 (US Release)
- The Lord of the Rings: The Two Towers – 2002
- Final Fantasy XII – 2006 (US Release)
- Lost Odyssey – 2008 (US Release)
- Final Fantasy XIII – 2010 (XBOX 360)
P.P.P.S. I forgot to mention Lunar! Gah! I fail!