I was listening to some video game music on YouTube this morning and I happened to glance down at the comments. There were a couple of people saying how awesome it would be if there was to be a remake of the game to which the music belonged. A few commented that any remake would not be as faithful as we would hope. Mind, that’s just my interpretation of YouTube comments… they’re typically not so verbose or well worded (not to mention improper spelling and grammar).
I’ve been around almost as long as the video game industry. I’ve been playing games for most of my life. Some of the games I grew up on have built up a rather impressive catalog (Civilization just hit its fifth iteration, X-COM is seeing a reboot as a first person shooter without the hyphen, Sim City spawned the incredibly successful Sims series, etc). For the purposes of this discussion, sequels aren’t remakes or reboots, they’re just the logical (sometimes illogical) evolution of a game.
There has been a clamor for remakes and re-releases these days by my generation. We want to see our old games brought back to the fore and given the attention they deserve now in this age of the internet where we can discuss them openly instead of getting a bunch of blank stares from gamers half our age. I’ll get into the age issue later, but for now, let’s take a look at some remakes and re-releases.
In my opinion (and since this is my little site, everything here is my opinion), one of the best remakes/ports has to be the continuing of Lunar: The Silver Star since 1992. I wrote about it earlier here, so I won’t go into too much detail. The original game came out in 1992 on Sega CD (well, the Japanese version; the North American version was 1993), the first remake was Lunar: Silver Star Story Complete for the Sega Saturn in 1996-7, and later released on the Playstation in 1998-9. Further, there was a Game Boy Advance remake in 2002 called Lunar Legend and lastly the Playstation Portable remake in 2009-10 named Lunar: Silver Star Harmony. Each of these remakes showed improvements in the graphics and/or voice acting (especially in the PSP release) and introduced new or different gameplay elements (or in one case, changing the main character’s hobby from playing a harp to playing an ocarina and rewriting the game to reflect that).
In the case of other games (this whole paragraph is now off the top of my head), I own a copy of Final Fantasy III for the Nintendo DS which is a graphical update from the original. I’m not sure about the gameplay or anything else (except to reflect the touch screen and dual screen nature of the console, which I consider an assumed update). Also, there was a release of Final Fantasy I and II for the PSP, Final Fantasy VI for the GBA, Final Fantasy IV, V, and VI on the Playstation, Chrono Trigger for the Playstation (that added animated cutscenes) and later the Nintendo DS (that has additional gameplay). Even more modern games like Disgaea has been rereleased on the PSP and the DS with appropriate gameplay adjustments and the whole Ace Attorney series originally came out on the GBA and was re-released on the DS. Final Fantasy Tactics got an amazing revisit when it was remade for the PSP 10 years after its original Playstation release and it added cell-shaded cutscenes, voice acting, a rewrite of the script to eliminate some of the mistranslated speech, and multiplayer gameplay.
Also, there has been a resurgence of re-releases courtesy of digital download services like Steam and Impulse. I’ve got full access to X-COM UFO Defense on Steam (which experienced a re-release or two) and Master of Orion II on Impulse. These are both mid-1990’s games that I spent a lot of time playing (and if you look at my Steam profile for X-COM, I still do). With access to old games, I’ve noticed something about myself… I’m BETTER at them now than I used to be. Not just through repetition of gameplay (because I stopped playing them when Windows decided to not let me run them ordinarily), but through the fact that I’m a much more experienced gamer today. I was playing Master of Orion II recently and discovered that the easy difficulty setting was too easy, which was odd because it used to be fine for me. I cranked up the difficulty to average and it was STILL too easy. I think I’m going to kick it up to hard next and see what happens.
For someone like me who grew up with these older games, a remake is a mixed bag. Part of the experience of these older games was dealing with the copy protection and the low resolution, DOS command lines and the early generations of sound cards that could only generate 8-bit music (eventually better). However, I would love to see my old games revisited and updated… better graphics, better music, glitches fixed, gameplay streamlined, but I don’t want any significant changes. Often when there’s a remake, the fear is that the developer will change the fundamental aspects of the game. This is partly unfounded as I’ve never seen a remake that drastically changed the way the game played, but I have seen sequels that are nothing like the original (Master of Orion 3 was a disaster).
This leads me to my perspective: I want to see faithful remakes of the games I grew up playing. I want to see graphical, musical, effects upgrades across the board, but I want the gameplay to essentially remain the same. Sure, some of the fan-made projects for X-COM has made playing the game more interesting and convenient (like a map randomizer to mix things up a bit or a mechanism for the game to remember what equipment was on which team members). I feel that these re-releases on Steam and Impulse could be the beginning of something incredible if companies would tackle such things. Admittedly, most companies are more interested in making new or derivative games instead of revisiting older ones for overhauls. Plus, in the case of some games like X-COM Interceptor, the source code has apparently vanished and any fixes or remakes are just not in the cards. Honestly, remakes/re-releases of games like Lunar, Final Fantasy, and Chrono Trigger are thrilling for me and I jump on them when I can. I love having a portable copy of Chrono Trigger and Lunar and Final Fantasy Tactics. I’d love to see a PSP version of X-COM UFO Defense one day, but seeing as they’ve already started pulling away from the UMD hardware (from what I’ve noticed), I doubt I’m going to get my wish.
Nostalgia is a powerful thing. There’s something in it that makes us look upon the things we treasured way back when through our rose colored lenses and value the old over the new. Remakes are a kind of compromise and even today, remakes are often derided as worse than the original. A prime example of this is a forum thread I was reading last night regarding Lunar: Silver Star Harmony on the PSP. In it, some posters commented that it was easier than the original, that it was somehow less than the original. This kind of thinking is dangerous for those of us who would love to see our old favorites revisited in the future. I wonder if these people ever considered that because they played the original, they were somehow better at later versions of the same game. I’ve played Lunar in nearly every iteration and to me, it’s the same game every time. Of course, I don’t have the luxury of being able to play the original Sega CD version next to the newer PSP version. This issue occurs with movies too (anyone notice the whole “I hate the new Star Wars trilogy” thing mostly coming from those people who grew up with the original?). The older we get and the more advanced we become with regards to education and technology, the more critical and demanding we become of our forms of entertainment. Why can’t it be like the good old days? Because those days are long gone, but if you open your mind just a bit, you might find that your favorite story has inspired a slew of others just like it… Master of Orion was the original game that inspired the coining of the term 4X (Explore, Expand, Exploit, and Exterminate) with regards to video game genres and has since inspired games like Sins of a Solar Empire, Galactic Civilizations and many more. Wolfenstein 3D inspired every first person shooter we have today, from Unreal Tournament to Medal of Honor. It’s good to go back to the beginning to see where it all started and awesome if you experienced it as it happened, but take a look outside every now and again and try something new. I promise, you won’t be disappointed (unless you want to be, in which case, that’s your problem).
I suppose my new point is this: don’t rely on the remakes and re-releases, but if they do come along, vote with your money and let the companies know that their effort in revisiting their older games is a welcome diversion. In the mean time, let developers pay tribute to older games by making new ones and vote with your money on those too. Feel free to compare the old and the new, but understand that if that old game were made today, it would be completely different due to the reduced limitations on technology. Apparently Silent Hill was much scarier back when there was a ton of fog (which was implemented since the hardware was limited in what it could show) and now today you can see all the way to the horizon and things aren’t so scary any more. Be understanding.
Until next time, keep on playing the classics you love and give the descendants a chance to become new classics!
P.S. “Nostalgia, as always, had wiped away bad memories and magnified the good ones.” from Living to Tell the Tale, by Gabriel Garcia Marquez.
P.P.S. Yes, I want a remake/re-release of Terranigma. I think out of the three Quintet/Enix titles (Soul Blazer, Illusion of Gaia, Terranigma) the last one is the best and deserves a DS release at the very least.
Hey folks, I’m gonna do a little bonus thingy here for fun. This game is for the Playstation Portable (PSP) and, well, I’ve got a bit of a history with it.
Lunar: The Silver Star originally came out for Sega CD and I remember it being one of the first video games I’d played with voice acting. To be fair, I never owned a Sega console… I always played it at a friend’s house. Later, when I got a Playstation (PSX) and went to college (not in that order), I found that they’d ported it to the Playstation (as Lunar: Silver Star Story Complete, I think) and I snagged a copy then. I seem to have misplaced that version, but the series wasn’t dead there. They made a game called Lunar: Dragon Song for the Nintendo DS (which I’m not exactly too fond of) which was a continuation of the original somehow. Well, today I grabbed a copy of Lunar: Silver Star Harmony which is a remake of the original game for Sega. They updated the gameplay graphics, the music was remastered, the voice acting redone (thank god because Nall’s voice was almost painfully high pitched) and all around, this is a great thing!
This game for me is one part awesome, two parts nostalgia, and three parts fun! I never had a bad experience playing Lunar (that I can remember)! (Also, I think that’s a rather large drink, depending on how large a “part” is.)
This game is a typical Japanese RPG translation. You have your hero, Alex, who’s a kid who wants to be just like the legendary Dragonmaster Dyne. You eventually develop a party of heroes who all fit into a particular role… Alex is the beatstick and so forth, but you eventually get a beatstick/tank, a wizard, a healer, and… I could swear there was a fifth person. *laughs* Well, I’m playing the game through again, so yeah, I’ll figure it out! I remember Jessica the claw wielding cleric very clearly, Mia the shy sorceress, Kyle the beatstick (he’s a muscleman of sorts), and of course, Alex the hero. Oh! Nall the little flying pet who also doubles as your menu (for some reason)! Ah! Nash! Right, the cocky wizard with the hair that reminds me of The Fonz!
The upgrade to the original is spot on. I haven’t detected a bad change in the story yet (I’ve only been playing an hour or so, but I’m not going to worry about this point). The graphics upgrade makes it look way better than it did. The music… oh the music sends me back! The voice acting has definitely improved too!
Overall, I’m thrilled here! This is an awesome game that’s made only better with time and plenty of quality remakes!
When in the intro, the goddess Althena starts to sing her melody, oh it was so awesome how quickly I recognized it!
For some reason I remember Alex playing a harp in the original game… hmm. He’s played an ocarina for as long as I can actually remember (PSX and such) but I really do remember a harp somewhere. Hm, time to look that up.
Oh, for reference, here’s a Sega CD screenshot:
And the PSX version:
And now, here’s the PSP version:
Yup, the game has improved graphically over the last… what… 18 years?
I have always highly recommended this game and I can only do so again. The story is classic, the gameplay is straightforward and fun, the music is memorable, and well… I grew up with it, so it must be good, right?
On a similar topic, I’ve been watching the latest incarnation of Knight Rider on Hulu and I’m having way more fun that I thought I would. Ahh, kicking it old school with the new school stuff today, right?
Until next time!
P.S. I WAS RIGHT! The original game had Alex playing a harp! I remembered it because you had to use it to prevent Alex from taking a crapton of damage at one point. (Yes, crapton is a technical term.) They switched to an ocarina for the Playstation version I believe. Yup, a little research shows that for the Sega Saturn/Playstation remake, they switched out the harp for an ocarina. It makes sense since a harp is a little difficult to move around a lot without having to continuously tune it. For all your Lunar related information, check Lunar-NET!