There’s a couple of things near and dear to my heart. Well, probably more than that, but there’s a point coming. I want to stress that I’m a really big gamer (not nearly as hardcore as some, but certainly not as casual as others). I’m also a big fan of the U.S. Constitution and the U.S. Supreme Court. Fun stuff (and if you’re a Dungeons & Dragons rules lawyer, take a crack at Constitutional Law… seriously fun stuff).
I’m going to cut and paste a statement I picked up at the Entertainment Consumers Association website. I strongly urge all gamers, casual and hardcore, frequent and infrequent, boy and girl, old and young, console and PC to look and read and sign the petition they have on their website. It means a lot to the medium of video games. It means a lot to me.
For nearly two decades, elected officials have tried to regulate which video games you can buy, rent and play. Every single time they’ve passed a law, the federal courts have struck it down as unconstitutional. But this may change this fall.
It only takes a few seconds to speak out, http://action.theeca.com/p/dia/action/public/?action_KEY=1781.
The Supreme Court of the United States has agreed to hear the State of California’s infamous ‘violent video game case,’ Schwarzenegger v. EMA. That means that this year, or early next, the Court is going to decide whether to agree with the lower federal courts or not. Agreeing would mean that they believe that video games are, and should continue to be, First Amendment protected speech; just like books, movies and music. The court disagreeing would mean that they think video games should be treated differently. This could lead to new bills and laws curtailing video game access in states across the country.
Join others in signing The Gamer Petition, http://action.theeca.com/p/dia/action/public/?action_KEY=1781.
It is no exaggeration to state that their hearing represents the single most important moment for gamers, and the pivotal issue for gaming, in the sector’s history.
Warren Spector said in his keynote address to Penny Arcade Expo 2010 that games are the medium of the 21st century. That we need to fight to protect it like people fought for books and movies and music in the past. Today, things that were once derided as pointless or foolish are now serious art forms examined and appreciated by millions a day. Shakespeare’s Globe Theater was once referred to as a den of criminals. When the novel hit the scene, people wondered why one would read about life rather than living it. When rock and roll hit the scene, parents refused to let their children listen to it. Video games are now going through their trial-by-fire and gamers of all kinds need to stand and be there for the medium of the future.
More articles will be forthcoming as soon as my brain comes back from its vacation. I’ve been playing a lot of Star Trek Online these past couple of weeks and it’s an incredible experience that shows a ton of promise. I’ve got a few complaints and comments that I’ll share with everyone later on, but for now, it’s still a rather new game (it came out in February) and it has a lot to live up to (it’s succeeding thus far). Further, Lord of the Rings Online just became free-to-play a few days ago, so I need to hit that up (since the beta ended). I’m certainly keeping busy, but lately playing the games has taken precedence over writing about the games. I’m looking to remedy that shortly, once I’ve scratched the Star Trek Online itch sufficiently.
Until next time, fight for the future, fight for our future.
P.S. “The future belongs to those who believe in the beauty of their dreams.” – Eleanor Roosevelt
P.P.S. “Never let the future disturb you. You will meet it, if you have to, with the same weapons of reason which today arm you against the present.” – Marcus Aurelius
My apologies for not writing anything recently. I’ve been wrapped up in games and this kind of took a back seat.
I wish I could talk about what I’ve been playing a lot this past week or two, but I signed a Non-Disclosure Agreement, so I can’t give my impressions until later. In the meantime, I’ve been playing D&D Online and I’ve got a game of Civilization IV going with a friend of mine.
I’ve got an article idea bouncing around in my head regarding the player and their familiarity and sense of belonging in the game world. This is something very relevant today, especially in light of the vast numbers of multiplayer online games and the persistent worlds that many of them have. I find myself fascinated by games that have to do with existing mythologies or well developed environments. Examples of these are the Star Wars universe, Tolkien’s Middle Earth, the Forgotten Realms, and Greek Mythology/Homerian Epics. Like I said, it’s an idea, and I hope I can figure out how best to explain it soon.
In the meantime, I’ve managed to secure a ticket to the Distant Worlds Final Fantasy concert. If you’ve read my article about music in games and my article about immersion and the part where I discuss the role music plays, then you’d understand that I’m a huge fan of game music. I especially like it when it’s performed in concert halls and the like. I guess it’s a way of realizing that the music that I grew up with is now recognized as important. Can’t help but feel a bit proud that I got in on the ground floor.
Until next time!
P.S. George Washington fought dragons. Spread it around!
Home is where the heart is. Home is where you hang your hat.
Cliche, but true. Home is that place we feel safe and secure, where we can rest, recuperate, relax. It’s where we reflect on what we’ve done, what we have yet to do, and for some it’s the only place we call our own. I’m going to touch upon a few of these “homes” I’ve picked up over the years in games (not specifically computer or console games though, as you’ll see shortly). Oh, yes, spoilers ahead. If you haven’t played these games yet, sorry. Deal with it.
One of the more recent (comparatively) homes I’ve picked up is the SR-1 Normandy. The nexus of all the events in the first Mass Effect game for the XBox 360 and PC, the Normandy was where I spent a great deal of time talking to my companions. In the ending of the game, she really shines. For the record, Joker is awesome. Spoiler warning for those who haven’t played the games yet (but if you haven’t, you should get around to it): the SR-1 Normandy meets her demise at the beginning of Mass Effect 2. It doesn’t matter how many times I see it, I will forever feel horror watching her break apart, watching my home get destroyed by some unknown aliens. Pour one out for the SR-1 Normandy, boys.
The SR-2 Normandy managed to be a more than adequate replacement for the original. Just watch the spoiler heavy introduction of the ship here on YouTube. That ship and my crew have been through a lot together. At the end of Mass Effect 2, the ship is really beat up (more or less depending on how much you upgraded her). It doesn’t matter how many times I go through the end-game, I always sit on the edge of my seat as the Normandy takes a beating… but dishes out a more serious one. I feel that the SR-2 was much more of a home than the original mostly because of the random conversations you could hear just walking past people. Further, the interactions between the two engineers are absolutely hilarious as well as the interaction between Joker and EDI. I reiterate that Joker is awesome. Just putting that out there. Both Normandy’s gave me a sense of security, a place to catch my breath, regroup, and get to know my fellow crew members. It’s where romances flourished and moral issues discussed. Where loyalties were secured. The Normandy had better be in Mass Effect 3 or Bioware is in for a world of hurt. I look forward to my next unique trip to this particular home… but in the meantime, a third play through of Mass Effect 2 is in order.
Ahh, the Ebon Hawk. The fastest ship in the galaxy that I happened to “acquire” on Taris about 3996 years before the Battle of Yavin. In Knights of the Old Republic, I battled the Sith while discovering the location of the Star Forge. I built up a group of incredible warriors and lasting friends. In fact, I even benefited from her in Knights of the Old Republic II: The Sith Lords when I “inherited” it from the Peragus Mining Outpost shortly before said outposts’ mysterious destruction. Except for a couple of times (invading Sith troopers, little gizka running all over the ship, the occasional Nar Shadda gang member) the Ebon Hawk was my place of refuge. It was where I could get grenades from Zaalbar, computer spikes from T3-M4, security spikes from Mission, or later, it was where I talked galactic economics with G0-T0 and helped Mandalore rebuild the Mandalorian people. The Star Wars universe was and still is a dangerous place and the Ebon Hawk was my one safe place in it. Got to love the Dynamic freighter.
Changing course just a little bit, the capital city of Naboo, Theed, became something of a home to me while playing Star Wars: Galaxies. It was where I got my start in the game and the universe and where I always aspired to hang out when I had a 56k modem. The hospital was always full of players needing wound points removed, the cantina was always full of entertainers and players looking for groups, the palace had quests, the hangar housed my starfighters, and everyone always knew where things were. Today, the legacy quest takes you straight through the city and the experience, while changed, is very similar. No longer is the hospital full of players, but the cantina is a recognizable waypoint on the path to getting the buffs necessary to survive many a quest, and you can still find people clustered out in front of the hangar, preparing to tackle their next space mission. There was a point not too far from the city (in fact, not far from the perspective of the above screen) where I sat and looked upon Theed in wonder. In 2003, the graphics cranked up, I saw a handful of waterfalls and, through the mist, the massive palace and just sat there for a minute going, “Holy crap, I’m there.” Why do I keep going back to play Galaxies every now and again? Because I can go THERE and see things that were once only in the movies or in the books and my imagination. However dangerous the wildlife outside the city of Theed, I always find a moment to look back in wonder whenever I’m there.
Shifting back to space craft for a bit longer, the Mon Calamari MC80 Star Cruiser Liberty was my home for the latter (and larger) portion of X-Wing Alliance. It’s where I spent many hours in the simulator tackling TIE Fighters to see how many I could swat from the sky in 20 minutes (got up to 186 after a lot of practice, with the first three minutes being 10 kills per minute). It was where I could stop, dry my hands, grab a drink, and prepare to dive into the next mission, the next skirmish. It was where I learned to make the X-Wing truly dance and where I learned to appreciate the raw speed of the A-Wing. The last of the Star Wars locations, I promise.
Speaking of flying, I spent a fair amount of time serving in the Confederation. Specifically, the Terran Confederation of Wing Commander. I count as my home every carrier I ever flew off of, especially the TCS Victory and the TCS Intrepid. I will, however, speak a little on each.
The TCS Tiger’s Claw, home for the first installment in the Wing Commander series. I didn’t fly from her until college, but the missions were as important as ever, required as much skill if not more than the later games. Safe speeds in an asteroid field were something I paid a great deal of attention to. I was thrilled to get the upgrade from the Hornet to the Scimitar, and even more so to experience the Rapier.
The TCS Concordia was where I encountered the extremely ornery Tolwyn (which gave context to my experiences in WC 3 and 4). Wing Commander 2 was a thrill to play, especially with all the controversy surrounding the Kilrathi pilot on board by the callsign of Hobbes. Later, when sabotage showed up and when I could finally prove to Tolwyn the existence of the Stealth fighters that trashed the beloved Tiger’s Claw, I experienced an amazingly deep and complex world where my home was constantly threatened by those pesky Cats.
I spent an inordinate amount of time on the TCS Victory. Better known as “Tin Can Sally”, I came to appreciate the varied pilots under my command and the amazing forward firepower of the Thunderbolt VII (with its “Sunday punch” torpedo). When Hobbes betrayed everyone, I was legitimately upset. I came to trust completely in Captain Eisen and reveled in an opportunity to show Flash exactly how we roll on the front lines of the conflict with the Kilrathi. I came to look forward to one day visiting Vaquero’s cantina and I valued the friendship of the cardshark Vagabond. Oh, and Maniac quickly became a favorite annoyance (“I bet you stay up late nights just polishing it huh?” “No, in fact, I get Majors to do that for me.”).
Wing Commander IV was an amazing ride that gave me two carriers to call home. The TCS Lexington wasn’t much of a home, so I’m not going to talk about it… mostly because it was my torpedo that took her out. I felt kind of bad about putting the girl down, but hey, Captain Paulson was a bit of a jerk about replacing Captain Eisen. Now, the BWS Intrepid, that was home for the game. When I wanted a lively discussion, I’d sit in on Panther and Hawk or watch Maniac and Dekker have it out. I loved flying the Banshee (Four lasers… where have I benefited from that array of weapons before?) and the Dragon was like a cheat code unto itself. The final cutscene where I flew into Washington, D.C. itself was incredible and I really felt sad that Tolwyn had fallen so far.
In Wing Commander Prophecy, I found myself calling the new supercarrier, TCS Midway, home. The fact that Maniac was still around was a bit of a plus, and humbling him was a bit of a pleasure. I still feel bad about not being able to save Dallas. This felt less like a home compared to the Victory and the Intrepid because there were only a couple of places to go on the Midway for a mere pilot. Specifically, in Wing Commander, there was the bar, the bunkroom, and the briefing room. Likewise (I think) for Wing Commander 2. Wing Commander 3 had 7 locations on the Victory I could visit (including the briefing room) and Wing Commander 4 had on the Lexington and Intrepid 5 locations each. Hm, I guess now that I think about it, Wing Commanders 3 and 4 were the anomalies. Oh well. By the time I was done with the Nephilim, the Midway and all her crew was home and family.
To round out the space faring ships for this truncated list, I introduce the USS Sovereign from Star Trek: Bridge Commander. The picture is of the Enterprise, but they’re the same class of ship. In Bridge Commander, I was originally in charge of the USS Dauntless, a Galaxy-class vessel similar to the Enterprise-D. After a short while, you’re transferred to the Sovereign and there you stay for the remainder of the game. You really don’t go anywhere in the ship aside from the bridge (a pity) but you come to rely on your crew after a fashion and find that your first officer isn’t so much of a cranky princess after a while. Fighting off the rogue Cardassian threat was an incredible introduction into the post-Next Generation/DS9/Voyager world of Star Trek. At least we didn’t have holodeck problems while we tried to figure out why stars were going nova a bit early.
Continuing on, I’ve included a location that I’ve never spent much time in, but I fought to preserve anyway. I’m referring to Vault 13 from Fallout. You spend the entire damn game trying to ensure the security and health of the members of the vault and in the end? You’re kicked out by the Overseer because you’re “tainted” by the outside world. *rolls eyes* That guy’s a real punk. Oddly enough, Fallout works perfectly on a Vista machine. Works without the CD too if you did a full install. Oh, and by the way, the Mutant threat? Closer to Vault 13 than anything else on the damn world map. *laughs* I remember reading somewhere that it was supposed to be the vault with the extra water chips instead of an extra Garden of Eden Kit. Whoops. By the way, the Vaults? Nothing but a terrible social experiment by the guys who built them. Yikes. Still, it was home back in the late 1990’s.
Another location that was introduced to me around the late 1990’s was Candlekeep. Located on the Sword Coast about halfway between Baldur’s Gate and the northern border of the nation of Amn, Candlekeep is one of the only locations in the Forgotten Realms where entrance can be secured by offering up a rare book. This was where I learned to play the game and I was grateful for the opportunity. This was also where I learned what THAC0 meant, as well as several of the ins and outs of the Advanced Dungeons & Dragons system. It’s also where my character lost their adoptive father and started on their quest for vengeance and understanding. If you will, this was my actual first introduction to Dungeons & Dragons and today, well, I try to find excuses to visit Candlekeep.
Next on this list is another Forgotten Realms location, Silverymoon. Silverymoon is often dubbed “the Gem of the North”. It is one of the few civilized places in the middle of the rough and untamed wilderness that is the North of Faerun. It has a rich cultural life and is renowned as a meeting place for all races that are morally inclined towards good. Why is this a home for me? My favorite and legendary Dungeons & Dragons character, the Psychic Warrior Juan Moore, lives there. He and his party of adventuring friends settled in Silverymoon and are well renowned for their capabilities. I won’t go on for long on this place, but whereas we don’t spend a lot of time AT home, I don’t think we could’ve picked a better location. All the amenities we need are right there in Silverymoon or just a “short” trip away to Waterdeep in the west.
Lastly, another D&D locale, the city of Stormreach in the setting of Ebberon. In Dungeons & Dragons Online, this is the epicenter for all of your quests and it’s where everyone winds up anyway. Can’t play the game without running through the streets of Stormreach. I’ve been around the Harbor and Marketplace so much, I can probably navigate them in my sleep. Some of the lower level dungeons are ridiculously well known too. *laughs*
These are some of the places I’ve gathered throughout my years of playing games. I’ve spent a great deal of time in each of these locations and I’m attached to some more than others. If I had to pick my favorite Wing Commander carrier though, it’s got to be the TCS Victory. Out of all the others, the Victory is more of a home to me, I know the people, I know the place, I’ll scramble in an Arrow any time to shoot down attacking Kilrathi Paktahn bombers and I’ll be more than happy to take out the offending Skipper missiles. Plus, it’s the only game where I can fly the Thunderbolt… and I love love loved having SIX forward guns.
For our homes, we’ll step up and fight, and nowhere like in these places have I ever been given such an opportunity to protect the home that shelters me… but for the most part, these ships can’t fly themselves. It’s the crew, the merchants, the characters that help the locations have personality and cause the personality of each one to come forth. When Colonel Blair reminded Admiral Tolwyn of this in Wing Commander 4, Tolwyn replied, “Quite, quite right. It is the men, isn’t it?”
Now for a last word on home: “The pleasant converse of the fireside, the simple songs of home, the words of encouragement as I bend over my school tasks, the kiss as I lie down to rest, the patient bearing with the freaks of my restless nature, the gentle counsels mingled with reproofs and approvals, the sympathy that meets and assuages every sorrow, and sweetens every little success — all these return to me amid the responsibilities which press upon me now, and I feel as if I had once lived in heaven, and, straying, had lost my way.” – Josiah Gilbert Holland
Until next time, never be afraid to go home again.
I’ve got an idea for a new article to put up here. After seeing the scene from Mass Effect 2 where the Normandy is launched, I’d like to bring up a short list of my “homes” in games. Specifically, I intend to talk a little about the Normandy, the carriers from Wing Commander, and a few other locations that feel like home to me courtesy of the games I’ve played in the past. I’ll throw up a few screenshots too. In the end, it’s that feeling of being home, coming home, leaving home, losing home that I’m trying to tackle.
In the meantime, I’m back from vacation and I’ve been playing Mass Effect 2 (still). This weekend I’ll be playing three incarnations of Dungeons & Dragons (DDO on Friday, 4th edition on Saturday, and 3.5 on Sunday).
Until next time, think of home and what it means to you.
P.S. So far, the list includes: SSV Normandy, SR-2 Normandy, Ebon Hawk, Liberty, Tiger’s Claw, Concordia, Victory, Lexington, Intrepid, Midway, USS Sovereign, Stormreach, Silverymoon, Candlekeep, Vault 13, Theed. The list keeps growing and I keep collecting pictures to go with them.
So, we’ve discussed a bit on music and today I found myself asking the question: “Why do I play games?” This can extend into why I watch certain television programs or movies or read certain books, but I’ll hold it to games for now. In part, I think I play games to be the hero or at least be a party to something heroic.
This day and age we’re surrounded by “everyday heroes” in our police, firefighters, military, etc. These are all well and good and generally awesome, but I have to ask, are there any classic heroes any more? By classic, I refer to the knight in shining armor stereotype (yes, I know it never really existed, but stay with me on this). How about the Jedi Knight, the superhero (or team of superheroes), the wandering samurai, the battle-hardened special forces team that saves the Earth from certain destruction time and again? These examples all come from the classic heroes of old like Hercules and so forth. So, I suppose the stories have been updated, but why do I want to experience the story of a hero?
It’s possible that living the story of a hero through an interactive and immersive experience allows me to feel like I’m a hero too. That my life is more than just sitting in front of the computer or console. Games allow us to experience fantastic events vicariously. By assuming the role of the hero, we become invested. It’s more or less what I call the “one more turn” syndrome (updated to be the “five more minutes” syndrome).
Heroism gives us hope somehow. I’m not entirely sure about the why’s and wherefore’s but that’s my experience. When I’m witnessing the actions of a hero (either AS the hero in a game or reading about it or watching it in a movie or show) I have a feeling that everything will work out for the better. That somehow, the hero will pull through. In a way, the hero is the safe emotional investment (depending on the hero’s creator, Damn You David Willis!). You can frequently rely on the hero to be there tomorrow and the day after and the day after that. The hero usually grows, overcomes great adversity, and triumphs over an ultimate enemy of sorts. All the while, I remain enraptured. I want to do that. I want to be there.
Let’s look at some of the games I like:
- X-COM UFO Defense – team of unnamed heroes (well, generic names, but no one stands apart from the others)
- Final Fantasy VI – team of heroes, each with a special ability that makes them valuable
- Lunar: Silver Star Harmony – again, a team of heroes, but the story revolves around Alex becoming more and more of a hero as the game progresses
- Mass Effect – you’re Shepard, the actual shepherd of your flock of teammates and what you says goes where your personal motives and play-style dictate the direction of the game
- Wing Commander – you are the hero, the pilot that saves your carrier time and again and over time the crew rewards you with trust and a compelling storyline and a reason to continue to protect that beloved carrier
- The Monkey Island Series – Guybrush is something of an unlikely hero, but when he first arrived, he knew exactly what he wanted: to be a mighty pirate; he got it and THAT is what being a hero is all about
- Dungeons & Dragons – a place to build up from nothing; going into a hero, D&D is a reflection of work ethic, attention span, and a firm grasp of the rules (aka, the world you work in)
Lastly, I’ll touch on Star Wars. Star Wars as a universe of movies, books, and games, encompasses a wide variety of heroes. You have the vanilla hero (Luke Skywalker) that starts as a nobody, but rises to to occasion and to great heights of heroism. You have the rogue-type hero (Han Solo) that starts out as a mischief-maker and winds up proving himself in the face of real danger and becoming a better person because of it. You have the headstrong princess (Leia, of course), who stays strong the whole time but appears to learn that strength must be tempered with patience and mercy, and of course, the occasional sleight of hand that she picks up from the rogue. Hell, there are degrees of reluctant heroes and anti-heroes and on and on.
I believe games speak to that inner being that so desperately wants to be the hero. No matter how wonderful or terrible your life is, a game can speak to you and bring you to a world where YOU are the hero, YOU are the center of the story, YOU make things happen and YOU are the most important person in the room. For those of us who go through life ignored or trampled, a game can give us the self-esteem and inspiration to push forward in our daily life or give us enough satisfaction with life that we don’t need to push so hard to get what we want on a daily basis. All by letting us play pretend for just a little while.
I’m not sure if this stayed on point the whole time, but essentially, I love to be the hero. I love to ride to the rescue, I love to prove that being prepared solves a ton of problems, I love to vanquish monsters and champion causes. Games let me be the knight in shining armor, the Shepard in N7 armor, and the Jedi in knight’s robes.
To tie this in with the music from Part 1, when the music lends itself to the moment where you show your heroism, where the music starts that crescendo, the trumpets sound, and you defeat that dragon or Reaper or Sith… well, it’s no wonder I keep going back.
Until next time, keep playing the hero, and maybe it’ll stick!
P.S. Yes, I know the stories of heroes are tales where the characters and events most likely did not exist. There are no actual fire-breathing dragons in the world and metaphorical dragons, however real and problematic, don’t really measure up to the mythological dragon we fantasize of defeating. Still, when I try to answer the classic question that schools ask schoolchildren (what do you want to be when you grow up?), I hate to say that astronaut, firefighter, or policeman doesn’t cut it any more! *laughs*
P.P.S. On a more psychological note, playing the hero in a game is quite possibly a way of addressing the feeling of unsuccessfulness in some aspect of life. By feeling satisfied in entertainment, one achieves some sort of parity between that and regular life. The more one plays the game and strives to save the day in a fictional setting, the more the player might need something similar in the real world. Just a theory. I know I play games in part as escapism, but also because they’re just plain enjoyable and I love a good soundtrack and a good story and… well, I’ll touch on it more in later posts!