Hey there folks, it’s been a while since I’ve had much of an opportunity to write. I haven’t been gaming exceptionally much of late and life is keeping me extraordinarily busy.
What I will mention is that in the last couple of months I’ve very much enjoyed the Diablo III update, the housing update to Star Wars: The Old Republic, and I’m playing Dragon Age II again.
On the D3 update: my character feels stronger than ever. My wizard is a joy to play and I’m often playing at Torment IV. The new equipment I find really encourages good strong looks at the stats and I appreciate tough decisions at high level regarding equipment.
For SWTOR: The housing system is a lot of fun. I spent an entire evening just decorating my main stronghold (the Nar Shaddaa sky palace). It’s really expensive to expand these strongholds and the Tatooine one is exorbitantly expensive. One of these days I’ll get back into it, I hope.
Tuesday, Borderlands The Pre-Sequel releases and I’m hoping everything goes smoothly regarding the free copy I got at PAX East back in April. I’m really looking forward to the story as well as the new characters and gameplay mechanics.
Later this month, Civilization Beyond Earth is dropping (on the 24th) and I’m very excited for that as well. I’m intentionally avoiding the videos and streams they’re releasing so that I can figure this stuff out on my own. Probably not the best idea I’ve had, but I don’t have much time for watching gameplay videos right now.
In Arena Commander, I’ve been spending time lately trying to improve my piloting skills. I’m pretty terrible, but I feel like I’m getting better all the time. Then again, when you’re the worst, all you can do is get better. I’m a bad shot with the gimbaled weapons removed from my 300i trainer, but I’m figuring it out. The main issue is that the Vanduul will change directions randomly after I fire, so it looks like I’m going to hit and then… nope. Oh well, like I said, I’ll figure it out eventually. I just want to get good at this game because when Star Citizen drops I want to be decent enough at it so I can get beyond the starting areas and out into the universe at large.
Speaking of universes, I’ve been considering investigating roleplaying games to see what their populations are. For example, older games, because of the limited space and capabilities of their platforms back then, have smaller observable and implied world populations than modern games. In Final Fantasy VI, there’s about 15 cities but maybe only a few hundred NPCs you can interact with and an implied few thousand actually in the world. In Star Wars: The Old Republic, there’s many thousands of NPCs and an implied number of millions or billions on some worlds thanks to the draw distance and such. I feel like saving the world or the universe is much less impactful when the world/universe isn’t very big or populated. Just a thought that’s been bugging me for a few years now.
However, it’s back to not blogging for a bit. Balancing school, work, and a social life takes up a significant portion of my time these days and I don’t necessarily have something to write about. Therefore, expect me when you see me.
Until next time!
P.S. “A wizard is never late, nor is he early, he arrives precisely when he means to.” – Gandalf
I’m going to have issues in the near future keeping up with everything that’s going on. Namely, gaming is going to have to take a back seat to work and school. Here’s what’s going on…
Currently I’m working nearly 40 hours a week, 9 to 5, Monday through Friday. Starting this Thursday, every Monday, Tuesday, and Thursday will have an evening class going from 7pm to nearly 10pm. I’ll have an indeterminate amount of weekly homework to do and my “social obligations” to keep up. As a result, I’m going to be having less and less time to game. All that said, here are the things I’m very much looking forward to…
Civilization: Beyond Earth
Borderlands: The Pre-Sequel
Any and all updates for Star Wars: The Old Republic
The upcoming patch for Diablo III
Now, the two game releases are coming in October and I’ve already got my copy of Borderlands coming to me (courtesy of the free copy I got at PAX East from the fine folks at 2K and Gearbox) and I need to pre-order Civ on Steam.
The upcoming things for SWTOR and Diablo III are big content updates that excite and thrill me (namely Galactic Strongholds and patch 2.1.0 respectively).
Anyway, I’ve got plenty of things to look forward to and in the meantime, I can’t guarantee having enough to talk about here. If I miss a Monday here or there, I hope it’s understood I’m just busy and very possibly have nothing to share.
Until next time!
P.S. “Better to wear out than to rust out.” – Bishop Cumberland
I just returned this afternoon from PAX East 2014 in Boston and wow, what a weekend!
On Friday I got in line for the Expo Hall early and, after doing what I think is my annual ritual of buying a shirt from the Rooster Teeth booth, I caught the tail end of Storytime with Alex Rigopulos (CEO of Harmonix). He discussed the upcoming Disney Fantasia: Music Evolved and Chroma games (both look exceptional and I’m interested in seeing how they do). I stuck around for the Rooster Teeth panel and thoroughly enjoyed an upcoming episode of Immersion and the new intro for RWBY.
After Rooster Teeth, I joined a friend for the “Land My Job! Inside Advice on Getting into the Game Industry” panel. Long story short, it doesn’t matter what you do now or did back in the day. If you want in on the games industry, just do what you want to do and things should fall in place (there’s some fine print there but the panel was quite good and explained how people from all walks of life can find themselves in the games industry).
At this point I spent a lot of time on the Expo floor, browsing the things being shown off. The Indie MegaBooth was incredible. I felt like a kid in a candy store. Speaking of indie devs, I ran into one at the Dunkin Donuts on the way in that morning and made sure to drop by every day of the convention at the Indie MiniBooth to see how he was doing. Check out Willy Chyr. His first-person environmental puzzle game, Relativity, has an unmistakable Portal-esque feel to it while using color to emphasize interactivity in an Escher-inspired world. It was an incredible demo and I can’t wait to see the finished product. As an added bonus, I didn’t suffer simulator sickness while I tried it out.
I rounded out the evening checking by attending “The Art of the Table: GMing Beyond the Basics” and “How Can We Stay Positive in the Games Industry?”. All told a lovely evening.
Saturday started with a bang. Namely the Firaxis Games Mega Panel. I attended last year and I already expected to attend this year even before Jake Solomon mentioned there was a special announcement to be made at the panel. Right after sitting down, someone from 2K came up and asked, “Who’s the biggest Firaxis fan here?” and I said, “I can’t guarantee I’m the biggest fan, but I’m pretty much a big fan.” She pulled me and three other guys from the audience out into the hall for a quick interview performed by Chloe Dykstra and Michele Morrow, the purpose of which was to ascertain if we had a decent idea of what the announcement could possibly be. There’s video somewhere, but right now it’s not online. Suffice to say, one guy guessed Alpha Centauri, another said Civ 6, I said Master of Orion (corporate espionage for the win), and I don’t remember the fourth one. We were then released to get back into the panel where they announced Sid Meier’s Civilization: Beyond Earth and I’m so excited.
No seriously. SO EXCITED. Text is inadequate for expressing my excitement for this new game. It’s coming out later this year and I promise I’ll be playing. I guess I’m more than just a “big fan” of Firaxis now, huh?
After the panel, we got posters promoting the game. As I stood outside checking my phone, I was grabbed by the same camera crew and interviewed again about my reaction to the announcement. I don’t remember exactly what I said, but I remember being told that I did really well in front of the camera at which point I said it was probably because, “I dabble in YouTube”. Michele Morrow laughed and said she needed that on a t-shirt (someone hook her up with one please?). I then found myself invited to the 2K Community Party later that night.
I hoofed it to the FedEx by the main entrance and wound up walking with one of the developers of Beyond Earth. I was able to express my appreciation for the new title as well as my enthusiasm on the way (I love doing that in person to the people who are actually responsible for what I’m gushing on).
I caught the tail end of the Mass Effect Cosplay Initiative (Thane’s voice actor is a witty fellow), and then I wandered the Expo Hall some more until about 6, at which time I found a nice spot to sit and wound up sitting next to The Doubleclicks (I kept my cool, but only barely). A short while after that, I made my way offsite to the 2K Community Party and had a lovely time talking gaming with some exceptional people from 2K, Firaxis, and Gearbox (as well as fellow PAX attendees).
Sunday started with another roughly equivalent bang to Saturday’s. I attended the Inside Gearbox Software panel and it was packed. So much concentrated awesome resulted in us getting to see some small details on upcoming games such as Telltale’s Tales from the Borderlands, the Homeworld Remastered Edition, and Borderlands: The Pre-Sequel. Even more than just those things, everyone in the audience (me included) got a voucher code for a free copy of Borderlands: The Pre-Sequel. Yup, I’ll be playing it up one side and down the other.
My buddy and I followed that amazing experience up with attending the signing by Gearbox and friends down in the Queue room. I netted a Borderlands 2 golden key code (already used it, sorry), and a copy of Official XBOX Magazine that won’t be on stands for another two weeks.
I wrapped up my convention attendance by some more wandering of the Expo Hall and attending the “Fragging Gamer Stereotypes” panel.
All in all, quite the amazing weekend. I’m blown away by how wonderful everyone was and now I’m seriously contemplating going again next year.
As an aside, I’m quite tired of writing behind a pen-name or callsign or handle or nom de plume or whatever. I’m going to be signing my posts here with my actual name from here on and you’ll all see my name on my Twitter (but everything else is going to be pretty much the same). It’s time to put a face to the words, proverbially speaking.
Until next time!
P.S. You all really need to see the official trailer for Sid Meier’s Civilization: Beyond Earth. It’s something truly fantastic.