Increasing Difficulty, Doesn’t Feel Like It – Diablo III
I played a ton of Diablo III this weekend, but the key thing that happened was I kicked the difficulty up from Torment I to Torment III and I didn’t really notice much of a change (other than the random death that was considerably more rare in Torment I).
What happened to push me into higher difficulty settings? Well it really only took one legendary sword.
I was playing along, using my Blackhand Key wand and I stumbled across this sword, Thunderfury. The version I have is far better than the one in the link, but essentially, that’s what it is. I slapped a Flawless Royal Emerald into the socket and immediately noticed a significant damage increase. Why? It turns out that when you have a near 50% critical hit chance (like I did), increasing your critical damage by 130% has a really big impact on your damage output. To the tune of making Torment I so easy I was getting bored and Torment II was almost as easy.
After that, the special equipment just started coming my way. Long story short, I now have three of the five pieces of Tal Rasha’s Elements, Mirrorball, and I’m well on my way to finishing out two other sets that I may use depending on my whimsy.
I even adjusted my build. No longer do I use Arcane Torrent, I now pelt enemies with Meteor Shower. I replaced the passive Evocation with Elemental Exposure. So now I’m hitting with ice (from Glacial Spike), lightning (courtesy of Thunderfury and Supermassive Black Hole), arcane (thanks to Cannoneer), and fire (from the meteors). That gives me and my allies a 20% bonus to damage (optimally if I’ve connected on an enemy with all four elements) thanks to Elemental Exposure.
Another reason for dropping Arcane Torrent: while it WAS doing tons of damage, it forced me to stand still while dumping my arcane power. Too much standing still doesn’t allow for a lot of survivability. Also, it just didn’t feel super satisfying to hit things. Glacial Spike is incredibly satisfying with how it smacks into things. Black Hole is very satisfying with how it just pulls most of the enemies into it, allowing me to fire Glacial Spike/Cannoneer into them or even Meteor Showers.
Here, take a look at my character (if you can, I’m not sure how well it works). While the sheet says my damage is in the 700k range (right now) I can regularly get that number up to over 1 million. I often crit for damage in the range of 2.5 – 4.5 million per hit (give or take) so I’m not sure how accurate that sheet number is, but there it is. I’m still enjoying how much damage I do and Torment III is just as easy as Torment I was before this windfall of equipment (pretty easy).
The take-away here is I’m having so much fun in Diablo III and I’m looking forward to the new patch and introduction of new things (which I talked about a few weeks ago).
Until next time!
P.S. Enjoy this old Blizzard joke.