Another Update for Diablo III
Instead of the myriad of hotfixes and the like we used to get in the many moons prior to the Reaper of Souls expansion, Blizzard’s Diablo III is apparently getting another significant update. Let’s walk through it, because I’m interested and because, why not?
First up is something called Seasons. According to Blizzard, they’re similar to the ladders from Diablo II in that you’re climbing the leaderboards and there’s a start and end to each season that denotes the term of the leaderboard. Apparently at the start of each season, a list of “Conquests” will become available and the first 1000 to complete each conquest in a season gets put on the regional leaderboard. These conquests act like achievements and are planned to exist in groups of 10-15 per season. They’re also capable of piling on the achievement points for your profile. Further, if you don’t want to participate in the Seasons, there’s not much of a down-side since the special “Seasonal Legendaries” will be added to the regular loot tables once the season is over. I don’t think I’ll do this initially, but I’ll keep my eye on it just in case I feel like participating one day.
The next thing that’s being added are Greater Rifts. Apparently what you do is you complete a regular rift and the Rift Guardian at the end may drop a Greater Rift Key. Then, you go to where you’d normally go to start up a rift and use the key. I think everyone has to have a Greater Rift Key in order to access a greater rift. The differences between the Greater Rift and the standard one are many, so here’s a list:
- You race against a clock to finish the rift
- Most monsters don’t drop loot (it’s all shifted to the Rift Guardian)
- The tougher the monster, the more it adds to your percent completed bar
- You can’t resurrect at your corpse or in town, just at the last checkpoint
- You cannot use banners or teleport to someone who’s in a Greater Rift
- Greater Rifts have an internal leveling mechanism separate from the existing difficulty levels
On that last point, Blizzard states that, “If you complete a Greater Rift before time expires you’ll advance to the next difficulty level. Should your time be exceptionally good, you might even skip a few levels! If time instead expires, you’ll have reached the end of your current Greater Rift journey and your best results will be posted to the appropriate Leaderboards.” I think this means that you can get pretty far (possibly) with just one rift key. In regards to the standard rift, they’re implementing that “monster toughness affects your completion bar” bullet. Also, the standard rift will require all rift participants to contribute one rift fragment instead of one person contributing five. I think this is going to be quite exciting!
The next item is a no-brainer: they’re adding leaderboards. Greater Rift leaderboards will be split between Hardcore and Normal and are further broken down into categories by class and party size. Obviously some leaderboards will be Season-only.
Next, there are two mechanical changes coming to the game. The first deals with the dexterity stat for Monks and Demon Hunters. They’re making it so that instead of adding a percent of Dodge Chance, each point of Dexterity adds 1 point of Armor. Not only is Dodge not necessarily as reliable as Armor, but it can also keep you from doing what you want to do while your character Dodges everything under the sun. As a result of this change, some passives for the Monk and Demon Hunter will change as well. According to a friend of mine who has a high level Monk, he’s excited for this change and looks forward to not being interrupted as often by dodging. As someone who has a Wizard as my main, I hope it does what they hope it will.
The second mechanical change coming to the game is regarding Health Globes. Apparently due to testing of Greater Rifts, they discovered that there was too much dependency on the healing provided by Health Globes and not enough quality of healing from the gear stats such as Life on Hit and Life Regeneration. As a result, they’re going to reduce the healing that the Health Globes provide and increase the impact of the healing from the aforementioned gear stats. The goal Blizzard hopes for is a more consistent experience when the difficulty kicks up. Color me intrigued.
Lastly, they’re adding a new map to the rift: The Cesspools. Blizzard calls it a “festering, dank underworld” that was originally designed as the sewers of Westmarch that didn’t quite make it into the final release. I’m a fan of new scenery, so bring it on!
All in all, I have to say that Blizzard has really kicked things up a notch with regards to support for Diablo III. Two massive updates in one year? Someone’s paying attention at Blizzard HQ. I’m looking forward to this next update and for whatever they have coming down the development pipeline. 2014 has definitely been a good year for Diablo III with everything that came with the Reaper of Souls expansion and the Loot 2.0 update and it’s only getting better.
Until next time!
P.S. I don’t remember if he says it in this game, but I’ll never forget Deckard Cain going “Stay awhile and listen”.