A Different View of XCOM
Yesterday I took advantage of a Steam sale to pick up The Bureau: XCOM Declassified and I’ve been playing it quite a bit. That said, I think I’ve almost beat the game and it’s only my second day of playing it.
I’ve noticed a few things about the games construction – mainly, it’s built with obvious inspiration from other games. Aside from the direct connection to the XCOM series and the obvious stuff that comes with that (Sectoid, Muton, Sectopod, Silicoids that don’t look like anything I’m used to, Laser and Plasma weaponry, the Vigilo Confido logo), there’s definite influence from Mass Effect (a squad of three people with different abilities and you can choose the two who go with you, as well as the dialogue wheel), but I’m also seeing a bit of Batman: Arkham Asylum in there (pretty linear storyline with a set progression of things you get to make your job easier) and a touch of Assassin’s Creed (mainly the later games where you can send assassins out to do odd jobs). The third person perspective is also evocative of the Mass Effect/Batman/Assassin’s Creed influence.
I’ve got a few small problems though. The main issue I have is that everyone seems to know what everyone else is talking about. It’s like everyone agreed to call the enemy communication network Mosaic, including the aliens. One of the major bad guys is named Axis. There was an Elerium-115 mine on Earth (which is a surprise to me and probably Doctors Shen and Vahlen in the XCOM Enemy Unknown game). Instead of this being a quiet background invasion, it’s full scale (as far as we in the United States know) and it feels… not rushed. Like, you have the time to walk around the base and talk to people and there’s no real sense of urgency except in the missions and even then I basically take my time. Much like in Mass Effect, every fight is kind of easy to predict since the battefield will be littered with cover objects. Oh, and the dialogues don’t seem to be scripted properly in some places… for example, the person you’re talking to will say one thing and the response just won’t fit right. Maybe that’s just me being weird.
A lot of things were nailed down pretty well. Combat is fairly robust (wish grenades were easier to use), the squad command system is pretty fluid and straightforward, the abilities do exactly what you think and tend to ignore terrain restrictions in a good way when it really matters (the sniper critical strike goes through terrain but turrets have to be placed properly). The guns feel powerful and the ammo is plentiful.
A note on the weapons: I like the looks of them and stuff, but why do the aliens have laser weapons? XCOM designs them in Enemy Unknown. I shrugged my shoulders while I played, but still. Also, it doesn’t feel like there’s enough difference between weapons, and for that matter, the backpacks you get. Seriously, I got the Guardian Pack that lets you have more ammo and (I think) do more damage and I haven’t looked at any other pack since. They’re too spread out, the ones you find in the field, and they’re not significant enough. Mainly, my issue is, I have a problem with not seeing numbers or quality comparisons between items and it makes it difficult to care about the different pieces of equipment. I know this was released for consoles, but at least you got some ballpark comparisons in Mass Effect 3 when you were equipping a different gun or swapping out an armor component.
Oh, and why don’t we have some body armor? That’d be cool. Maybe medkits for the support soldiers? I’m just spitballing here really.
I remembered the early work they were putting into the game when it was supposed to be during the 1950s and mostly happening in suburbia (shifted to the 1960s in the final product) and I’m seeing all that stuff still there. The black globs are Silicoids, the big dish thing that shoots lasers was actually a boss for a stage, and the stuff leaking out of peoples faces and the like is some sort of alien disease they’ve put in the water supply. Pretty awesome seeing that now after seeing it way back during the initial development.
Anyway, I’m enjoying the game and I’m looking forward to playing the Hangar 6 R&D DLC later. I really hope someone revisits this model for the XCOM franchise, mainly because being able to walk around in my own base ala wandering the Normandy in Mass Effect and talking to people on my team is really freaking cool. All the throwbacks to the TBS XCOM games like calling the helicopter you use the Skyranger and the experimental ship you’ll use to take the fight to the aliens the Avenger. Pretty sweet.
Until next time!
P.S. BTW, the voice actors for some Mass Effect characters are also in The Bureau. Namely, Brandon Keener (Garrus Vakarian) and Courtenay Taylor (Jack). No quote this week because I can’t think of anything super relevant.