A thoughtful and personal exploration of games

Hunting Rare Loot


I’m sure I’ve shared in the past a couple of stories of how I would hunt for rare loot and how that’s changed over time. Mainly my policy on rare loot hunting is…

DON’T.

Seriously, just forget about it. If it drops, awesome, if it doesn’t, oh well, just don’t worry about it.

Rather than hunt down my old pieces on it, I’ll just relate it all again because why not.

I used to play Ragnarok Online with some friends many many moons ago. Ragnarok Online had one of those mechanisms whereby loot would drop at a percent chance off of particular enemies. You could get this item 50% of the time, this item 49% of the time, this item .9% of the time, this item .09% of the time, and lastly, that rare one for .01% of the time. You get the idea. Well, I had my heart set on the Fin Helm. In the official version of the game, it dropped .01% of the time, but on the server I happened to be playing (it was a private server), loot dropped at x5 of the base rate, so it was .05% for a Fin Helm. I wasn’t happy with the chance, but part of the game was grinding for rare and rare-ish items, so I played along. At the time, they only dropped from one creature which spawned with great regularity on one level of this one dungeon so I felt my chances were better than average. I spent a month there, slaying everything in sight and not a single Fin Helm dropped for me. At the end of the month, I had built up such a level of frustration that one of my friends insisted that I was no longer allowed to search for it or any equivalently rare loot ever again. I agreed, since being that cranky for that long doesn’t exactly do wonders for health. I never did find a Fin Helm of my own but I haven’t played any Ragnarok title in over 5 years now.

So, later when Star Wars Galaxies implemented their Collections system, I participated cautiously and was right to do so. Firstly, some awesome stuff was available through the collections, but some rare items were required to complete a few of them. Jedi and Sith holocrons were among some of the most frustrating things to find and you needed 5 of each of a particular type in order to unlock two separate rewards. One of these coveted items was the Jedi Waistpack, a wearable storage item that only Jedi class characters could use and allowed them to have additional inventory space while wearing their robes (which removed the ability to wear the standard backpacks that everyone else could have). I spent a while looking for the last holocron I needed (I think it was Jedi Holocron #4 of that type, but I honestly don’t recall) and after a fashion, I gave up on it. I even changed classes from Jedi to Commando so I would never need it. The game shut down in December of 2011 and I never did finish that collection or receive my Jedi Waistpack.

These days when I’m hunting for loot off of a particular enemy, I look maybe three times total. If it drops, awesome, if not, I’m able to cope. I existed without the rare loot before I found out about it, I can exist after knowing about it. If that makes sense, you deserve a cookie.

In games like Diablo III or Borderlands 2 where specific enemies have a greater chance of dropping a specific item, I just don’t really bother. I made a half-hearted attempt at finding The Bee shield in Borderlands 2, but I leveled beyond it to the point where I’d have to find it in Ultimate Vault Hunter Mode for it to be any good for me. It’s okay though. I played before I knew it existed and I can play without it.

It all comes down to deciding if it’s worth the stress. Do I want to bother with the search? I think some games with rare loot grinding as a mechanic should say, “Don’t bother hunting for rare loot if you get frustrated hunting for your car keys.” It’s really up to you to determine if you can handle such a search. For me, I’d rather not.

Until next time!

– Elorfin

P.S. “My mother used to tell me: “God knows the age of every tree and the color of every flower. And he knows just how wide your shoulders are. And he’ll never give you anything to carry that’s bigger than you can handle.”” – Mack, Babylon 5, Season 5, A View from the Gallery

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3 responses

  1. Pingback: Quote of the Day | Bio Break

  2. Imakulata

    I think it’s much easier now, when good lots drops (or can be obtained) by doing level-appropriate activities, so there is rarely a need to hunt boring, weak monsters that give nothing but the piece of loot (or, most of the time, plainly nothing) for the particular piece of loot that’s kilometres ahead of anything else. (Ragnarok was really a serious offender in this regard with the card system.)

    February 7, 2014 at 3:59 AM

    • Yeah, games have come a long way since I last had to “grind” for loot. However, that mechanic still exists in games like Borderlands 2 and Diablo 3 (among others). Still, learning to chill out was an important step for me.

      February 8, 2014 at 8:24 PM

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