A Return to Neverwinter
It’s been some time since I could wander the streets and alleys of Neverwinter. It’s not as it once was though. The scenery is… different. I’m getting used to the Moonstone Mask floating in the air and my old stomping grounds being overrun by everything from Wererats to Orcs of the Many-Arrows tribe.
I will say one thing though: the strife in the city never changes.
My favorite character thus far is my level 41 Dwarven Devoted Cleric, Sidian Stormhammer. I think I got him to level 30 before I even made another character. Right now I’m taking a much deserved break from him since once I got to a certain point, fighting enemies just became a bit of a drag. I might have to change up some skills. I started playing a Guardian Fighter last night and I hit 15 before I realized it, so I must be doing something right.
The profession system is a lot of fun. I especially enjoy how I can keep up on my stuff by logging into the Neverwinter Gateway. I have three characters with professions to work with and I’ve started checking the gateway each morning right after waking up. Super fun and all around a wonderful addition to the game. It’s a little buggy here and there, but I can make it work.
The random name generator for characters is amazing. Give it a few clicks the next time you make a character and you’ll see what I mean. My Tiefling Guardian Fighter from last night? Orianna Balorfist. So. Cool. My Half-Orc Trickster Rogue? Irienys. My Half-Orc Great Weapon Fighter? Zanros. My Human Control Wizard? Thom Urthadar. Great names, all of them.
I’ve had few issues with the game. Seeing as my computer is thoroughly venerable compared to today’s equipment, I suffer quite a bit of lag when there’s too many people on screen. Fortunately, Cryptic gave me plenty of video options to turn to low or completely off. During a dungeon last night (5 man mission), I had to reduce the rendering quality just so I wouldn’t lag as much in a fight. Every pixel just kind of blurred. It was weird, but very playable. Also, whenever I’m in the Protector’s Enclave, it’s only a matter of time before my computer goes, “hang on, don’t move ever while I try to draw everything around you that’s moving so fast”. Yeah, pushing my way through town is like slogging through a mud pit sometimes.
The game isn’t entirely pristine, but the bugs are pretty few and far between. I found out yesterday dying for the first time as a level 39 Cleric that injuries won’t heal themselves at a campfire like they’re supposed to (according to the help menu). Yup, filed that bug: NOT WORKING AS INTENDED.
Neverwinter is currently holding my attention pretty well in my post-Star Wars: The Old Republic haze. At least it will until Star Trek Online drops the Romulan content on the 21st. Also, I’m going to have to take another day sometime soon to record more XCOM Enemy Unknown footage for my current Let’s Play.
Until next time!
P.S. “You must gather your party before venturing forth.” – The message in Neverwinter when you’re waiting for your group before entering an instance. It’s also what the narrator used to say in Baldur’s Gate when you were attempting to leave a zone without some members of your group close enough. I forever read it like that narrator is saying it.