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PAX East 2014 – Rundown

I just returned this afternoon from PAX East 2014 in Boston and wow, what a weekend!

On Friday I got in line for the Expo Hall early and, after doing what I think is my annual ritual of buying a shirt from the Rooster Teeth booth, I caught the tail end of Storytime with Alex Rigopulos (CEO of Harmonix). He discussed the upcoming Disney Fantasia: Music Evolved and Chroma games (both look exceptional and I’m interested in seeing how they do). I stuck around for the Rooster Teeth panel and thoroughly enjoyed an upcoming episode of Immersion and the new intro for RWBY.

After Rooster Teeth, I joined a friend for the “Land My Job! Inside Advice on Getting into the Game Industry” panel. Long story short, it doesn’t matter what you do now or did back in the day. If you want in on the games industry, just do what you want to do and things should fall in place (there’s some fine print there but the panel was quite good and explained how people from all walks of life can find themselves in the games industry).

At this point I spent a lot of time on the Expo floor, browsing the things being shown off. The Indie MegaBooth was incredible. I felt like a kid in a candy store. Speaking of indie devs, I ran into one at the Dunkin Donuts on the way in that morning and made sure to drop by every day of the convention at the Indie MiniBooth to see how he was doing. Check out Willy Chyr. His first-person environmental puzzle game, Relativity, has an unmistakable Portal-esque feel to it while using color to emphasize interactivity in an Escher-inspired world. It was an incredible demo and I can’t wait to see the finished product. As an added bonus, I didn’t suffer simulator sickness while I tried it out.

I rounded out the evening checking by attending “The Art of the Table: GMing Beyond the Basics” and  “How Can We Stay Positive in the Games Industry?”. All told a lovely evening.

Saturday started with a bang. Namely the Firaxis Games Mega Panel. I attended last year and I already expected to attend this year even before Jake Solomon mentioned there was a special announcement to be made at the panel. Right after sitting down, someone from 2K came up and asked, “Who’s the biggest Firaxis fan here?” and I said, “I can’t guarantee I’m the biggest fan, but I’m pretty much a big fan.” She pulled me and three other guys from the audience out into the hall for a quick interview performed by Chloe Dykstra and Michele Morrow, the purpose of which was to ascertain if we had a decent idea of what the announcement could possibly be. There’s video somewhere, but right now it’s not online. Suffice to say, one guy guessed Alpha Centauri, another said Civ 6, I said Master of Orion (corporate espionage for the win), and I don’t remember the fourth one. We were then released to get back into the panel where they announced Sid Meier’s Civilization: Beyond Earth and I’m so excited.

No seriously. SO EXCITED. Text is inadequate for expressing my excitement for this new game. It’s coming out later this year and I promise I’ll be playing. I guess I’m more than just a “big fan” of Firaxis now, huh?

After the panel, we got posters promoting the game. As I stood outside checking my phone, I was grabbed by the same camera crew and interviewed again about my reaction to the announcement. I don’t remember exactly what I said, but I remember being told that I did really well in front of the camera at which point I said it was probably because, “I dabble in YouTube”. Michele Morrow laughed and said she needed that on a t-shirt (someone hook her up with one please?). I then found myself invited to the 2K Community Party later that night.

I hoofed it to the FedEx by the main entrance and wound up walking with one of the developers of Beyond Earth. I was able to express my appreciation for the new title as well as my enthusiasm on the way (I love doing that in person to the people who are actually responsible for what I’m gushing on).

I caught the tail end of the Mass Effect Cosplay Initiative (Thane’s voice actor is a witty fellow), and then I wandered the Expo Hall some more until about 6, at which time I found a nice spot to sit and wound up sitting next to The Doubleclicks (I kept my cool, but only barely). A short while after that, I made my way offsite to the 2K Community Party and had a lovely time talking gaming with some exceptional people from 2K, Firaxis, and Gearbox (as well as fellow PAX attendees).

Sunday started with another roughly equivalent bang to Saturday’s. I attended the Inside Gearbox Software panel and it was packed. So much concentrated awesome resulted in us getting to see some small details on upcoming games such as Telltale’s Tales from the Borderlands, the Homeworld Remastered Edition, and Borderlands: The Pre-Sequel. Even more than just those things, everyone in the audience (me included) got a voucher code for a free copy of Borderlands: The Pre-Sequel. Yup, I’ll be playing it up one side and down the other.

My buddy and I followed that amazing experience up with attending the signing by Gearbox and friends down in the Queue room. I netted a Borderlands 2 golden key code (already used it, sorry), and a copy of Official XBOX Magazine that won’t be on stands for another two weeks.

I wrapped up my convention attendance by some more wandering of the Expo Hall and attending the “Fragging Gamer Stereotypes” panel.

All in all, quite the amazing weekend. I’m blown away by how wonderful everyone was and now I’m seriously contemplating going again next year.

As an aside, I’m quite tired of writing behind a pen-name or callsign or handle or nom de plume or whatever. I’m going to be signing my posts here with my actual name from here on and you’ll all see my name on my Twitter (but everything else is going to be pretty much the same). It’s time to put a face to the words, proverbially speaking.

Until next time!

- Thomas

P.S. You all really need to see the official trailer for Sid Meier’s Civilization: Beyond Earth. It’s something truly fantastic.

Heading to PAX East

This week I’m heading off to PAX East in Boston.

There’s a lot less I’m interested in this year than last year. Last year, XCOM was new and turn-based strategy games were the major topic of conversation in several panels. This year, not so much.

As of right now, I’m hoping to sit in on a few panels:

Friday

- Noon: Rooster Teeth

- 4:30: Future of PC Gaming

Saturday

- Either the 10:30 PA Make-a-Strip panel or the 11:30 Firaxis Games Mega Panel and I’m leaning towards the latter

- 1:00: ExtraCredits

Sunday

- 10:30 Inside Gearbox Software

- 1:30 Live D&D Game

And that’s about it. I’m hoping to spend a bunch of time on the expo floor checking out booths and just generally relaxing and enjoying the convention overall. I don’t expect to be going back next year since it’s so expensive and the sign-up for passes this year sold out so quickly.

I’m hoping to see some Star Citizen at the convention and I know that Chris Roberts is sitting on the Future of PC Gaming panel. I think Awesomenauts will be there again and I’m hoping to swing by to see Lord of the Rings Online and a few other games.

I’m quite excited for the trip, but I’m concerned I won’t be interested enough in the convention this year. In future years I’m looking to go to local conventions instead as a cost cutting measure.

Anyway, I’ve got a lot of Diablo 3 to get to before the convention. I’m hunting for great loot!

Until next time!

- Elorfin

P.S. “I’m on the hunt.”  – Montross, Star Wars: Bounty Hunter

A Different View of XCOM

Yesterday I took advantage of a Steam sale to pick up The Bureau: XCOM Declassified and I’ve been playing it quite a bit. That said, I think I’ve almost beat the game and it’s only my second day of playing it.

I’ve noticed a few things about the games construction – mainly, it’s built with obvious inspiration from other games. Aside from the direct connection to the XCOM series and the obvious stuff that comes with that (Sectoid, Muton, Sectopod, Silicoids that don’t look like anything I’m used to, Laser and Plasma weaponry, the Vigilo Confido logo), there’s definite influence from Mass Effect (a squad of three people with different abilities and you can choose the two who go with you, as well as the dialogue wheel), but I’m also seeing a bit of Batman: Arkham Asylum in there (pretty linear storyline with a set progression of things you get to make your job easier) and a touch of Assassin’s Creed (mainly the later games where you can send assassins out to do odd jobs). The third person perspective is also evocative of the Mass Effect/Batman/Assassin’s Creed influence.

I’ve got a few small problems though. The main issue I have is that everyone seems to know what everyone else is talking about. It’s like everyone agreed to call the enemy communication network Mosaic, including the aliens. One of the major bad guys is named Axis. There was an Elerium-115 mine on Earth (which is a surprise to me and probably Doctors Shen and Vahlen in the XCOM Enemy Unknown game). Instead of this being a quiet background invasion, it’s full scale (as far as we in the United States know) and it feels… not rushed. Like, you have the time to walk around the base and talk to people and there’s no real sense of urgency except in the missions and even then I basically take my time. Much like in Mass Effect, every fight is kind of easy to predict since the battefield will be littered with cover objects. Oh, and the dialogues don’t seem to be scripted properly in some places… for example, the person you’re talking to will say one thing and the response just won’t fit right. Maybe that’s just me being weird.

A lot of things were nailed down pretty well. Combat is fairly robust (wish grenades were easier to use), the squad command system is pretty fluid and straightforward, the abilities do exactly what you think and tend to ignore terrain restrictions in a good way  when it really matters (the sniper critical strike goes through terrain but turrets have to be placed properly). The guns feel powerful and the ammo is plentiful.

A note on the weapons: I like the looks of them and stuff, but why do the aliens have laser weapons? XCOM designs them in Enemy Unknown. I shrugged my shoulders while I played, but still. Also, it doesn’t feel like there’s enough difference between weapons, and for that matter, the backpacks you get. Seriously, I got the Guardian Pack that lets you have more ammo and (I think) do more damage and I haven’t looked at any other pack since. They’re too spread out, the ones you find in the field, and they’re not significant enough. Mainly, my issue is, I have a problem with not seeing numbers or quality comparisons between items and it makes it difficult to care about the different pieces of equipment. I know this was released for consoles, but at least you got some ballpark comparisons in Mass Effect 3 when you were equipping a different gun or swapping out an armor component.

Oh, and why don’t we have some body armor? That’d be cool. Maybe medkits for the support soldiers? I’m just spitballing here really.

I remembered the early work they were putting into the game when it was supposed to be during the 1950s and mostly happening in suburbia (shifted to the 1960s in the final product) and I’m seeing all that stuff still there. The black globs are Silicoids, the big dish thing that shoots lasers was actually a boss for a stage, and the stuff leaking out of peoples faces and the like is some sort of alien disease they’ve put in the water supply. Pretty awesome seeing that now after seeing it way back during the initial development.

Anyway, I’m enjoying the game and I’m looking forward to playing the Hangar 6 R&D DLC later. I really hope someone revisits this model for the XCOM franchise, mainly because being able to walk around in my own base ala wandering the Normandy in Mass Effect and talking to people on my team is really freaking cool. All the throwbacks to the TBS XCOM games like calling the helicopter you use the Skyranger and the experimental ship you’ll use to take the fight to the aliens the Avenger. Pretty sweet.

Until next time!

- Elorfin

P.S. BTW, the voice actors for some Mass Effect characters are also in The Bureau. Namely, Brandon Keener (Garrus Vakarian) and Courtenay Taylor (Jack). No quote this week because I can’t think of anything super relevant.

A Follow-Up on Player Housing

Recently I made a post talking about the player housing announcement in Star Wars: The Old Republic and what my minimum expectations were for such an expansion. Let’s address my list now that they’ve made a much more detailed announcement, shall we?

- You can only have a place on either Coruscant or Dromund Kaas (obviously faction specific)

Obviously this has been addressed. You can have a place on Coruscant, Dromund Kaas, AND Nar Shaddaa. Since it’s legacy wide, you can maintain all three, but obviously faction specific delineations are present so you can only visit your faction restricted locales. No problem here, but I hope they introduce other locations for residence such as Alderaan or Corellia.

- You can’t decorate/move objects around the interior/add objects to the interior at your whim

According to them, you will be able to decorate. I’m not sure as to the versatility of the decoration functions, but we’ll have to see. Right now they say we can personalize our strongholds.

- You will be allowed to have amenities in your player house, but you’ll have to pay cartel coins or vast amounts of credits to get them (like on your personal ship and they’d be the same thing just paid for separately, so you’d have to buy the mailbox for your ship separate from the mailbox for your house)

No comment on this, but since there was a mailbox in the background of the initial trailer, I’m going to assume that this is the same as I predicted until proven otherwise (like the mailbox is a fixture everyone gets for free or whatever).

- The place will cost a certain amount of credits or cartel coins to purchase and will cost credits to maintain (another of the credit sink locations in the game)

Yup, they’ll cost credits or cartel coins. “You will be able to purchase ownership of Personal Strongholds with credits you earn in-game or with Cartel Coins in the Cartel Market.”

- There will be special housing locations you can purchase via the cartel market that aren’t available to people who don’t have cartel coins (maybe not)

No word on this yet, but the Nar Shaddaa Sky Palace is a special location available to people who are subscribed as of the 11th of May.

- This will allow for new cartel market items that add stuff to your player house that do nothing but appeal to the part of the player base that loves collecting things from the boxes of stuff

No clue on this one either.

- The player house will be impractical to access and therefore will lose a lot of its value to a significant portion of the player base upon its release (there will be much scoffing and derision thrown around about this)

Also no clue. It IS legacy wide though, so it makes it more practical than previously expected.

- You won’t be able to interact with the scenery outside of the already existing emotes (by which I mean there won’t be any scenery interaction like laying on a bed by clicking on it, you’ll have to jump onto the bed and use the lay down emote like in LOTRO)

No word on this either, but it’s a safe assumption based on the limited interactions characters can have with scenery right now.

Further, there are some other things to note on their announcement page:

- “Invite Your Friends – Show off your latest collection to friends as you take a moment to relax before your next big adventure.”

This implies to me that you can bring your group to your stronghold (much like you can bring them onto your ship) and you’ll have a variety of objects you can populate the space with.

- “Gain Prestige – Increase your character’s “Prestige Score” each time you add a decoration to your Stronghold – earn top ranking on the public Stronghold Directory and make a name for yourself among the galaxy’s elite.”

Okay. A new metric for measuring my stuff against another’s. Great. That said, this is a good incentive for a decorating community to grow (something I mentioned I missed).

- “Legacy Stronghold Storage – Unlock access to a new type of storage that is shared across your entire Legacy!”

THIS RIGHT HERE is lovely. Shared storage across your whole legacy? Brilliant way of making it practical. I’m sure it’s going to have a credit/cartel coin sink to increase its capacity like all the other storage in the game, but that’s par for the course.

Now, one more massive kicker…

“You will earn a set of starter decorations when you purchase your first Stronghold. Many decorations will be available on existing vendors throughout the game as new rewards for Reputations, PvP, Crew Skills, and more. While some of these decorations will be available for credits and other currencies, many will require components created by crafters. Decorations can also be obtained as loot drops from Flashpoints and Operations. Finally, a variety of unique decorations can be purchased with Cartel Coins on the Cartel Market.”

THIS. THIS IS WHAT I WAS WANTING. All we need to see now how versatile the interior decorating mechanic is and BOOM, I’m sold.

A side note: they’re introducing Guild flagships to the game. I’m not sure what the plans are for the future and they don’t seem to have much in the way of function, but this is already one step farther than Star Wars Galaxies was able to get. Mainly, I remember a rumor back in SWG’s heyday that we were going to be able to have guild flagships, but it never came to fruition. Basically what we got was a special group mission where you invade a rogue Imperial Star Destroyer and fight your way through it to either blow it up or capture it or something. I never did it, but I remember when it launched.

All I can say now is… I can’t wait to see how this all works out. Well, that and, “When can we decorate our starships?”

Until next time!

- Elorfin

P.S. Here’s the latest trailer:

Custom Chimera

This weekend I sucked it up regarding the rubberbanding I experience and hopped back into Star Trek Online.

Immediately I felt a little overwhelmed. Although they’ve released new content for the game in recent months, I just didn’t have much interest in it. When I had stopped playing last year, I had a side project I was working toward. Namely, I was going to use the Chimera-class Heavy Destroyer to mess around a bit with a new concept. See, I recall hearing about how some people didn’t know what to do with the Chimera because it comes with a built in beam attack but as an escort people were using cannons. My idea is to slap on both the Nukara Strikeforce set and the Nukara Appropriated Munitions set and run a bunch of refracting tetryon beams and have a ricocheting beam boat.

I came up with the idea back in August and it’s just stuck with me, nagging me as a possible thing, but ever far away because of the sheer volume of Nukara marks I’d have to gather up. Thanks to the current event and it providing a choice of marks allowing me to get 40 or so every now and again, I can make a dent in it.

I’m not sure what else my Chimera will run though. I don’t know if I’ll be using any torpedoes (in addition to the web mines). Maybe I’ll horse around with some stuff on a website somewhere.

Anyway, that’s what’s been bouncing around in my head today and I’m going to be thinking about it more.

Until next time!

- Elorfin

Player Housing and Great Expectations

Before I say anything of any real quality, you should watch this trailer because it’s what’s inspired me today.

Now that you’ve watched it, allow me to elaborate on what’s up here…

WE ARE GETTING PLAYER HOUSING IN STAR WARS: THE OLD REPUBLIC!

Ahem. Pardon my excitement, but I’m always thrilled to have something branded as Star Wars actually welcome me home. Makes me kind of misty eyed.

My first experience with player housing was actually in Star Wars Galaxies. It was a rather robust system too. You could form player cities with mayors and city planning and so forth. I remember fondly my Mustafarian Underground Bunker on Rori (it’s a moon of Naboo, look it up). I had set up the bar area as a kind of hunter’s lodge thanks to a bunch of quests on Kashyyyk giving beast heads as trophies. I even set up some sets of old armor and had a couple of rooms that were nothing but artwork from the game. It took a little work, but I was proud of my home.

I have a house right now in Lord of the Rings Online. It’s a nice little two room hobbit hole across from my kinship house. It serves my needs for having a place to call my own in a game and it’s got a small chest for storing items in it (which is always nice). However, LOTRO’s decoration system is nowhere near as robust as SWG’s system. In LOTRO you have hot-spots where you can place an item and rotate it and whatever, but certain things can only fit in certain spots. In SWG, you could put ANYTHING ANYWHERE in your house. You could dump your entire inventory in one spot. You could build a pixel perfect TIE Fighter out of nothing but blaster rifles and armor plates. You could hang a painting in midair. They also had houses shaped like all kinds of things. Want a Jedi Meditation Chamber? Would you prefer a Sith one? What about an AT-AT or a Sandcrawler? Or how about a house that floats and looks like Cloud City?

You could also have a variety of structures all owned by the same character. So, on my commando, I had the Mustafarian bunker. On my trader, he had access to the bunker and used all his 10 slots for harvesters and factories. Kid you not, I would put down a harvester to mine so I wouldn’t have to sit there all day and then if I had a series of things I needed to build that all required the same components, I’d throw down a factory and pop in the schematic and all the resources it needed and let it rip. Log in a few hours later, tidy up, and go about my business. Each character had 10 “lots” and each structure took up a certain number of those lots. Some structures, because of size, would take up more lots than some and would also have a higher maintenance rate.

Anyway, I’m obviously excited for housing in SWTOR. Unfortunately, I don’t know what the options are going to be. I really hope we can have homes on different worlds and not just the capitals of each faction. I wouldn’t mind being able to have multiple homes either. For example, I could have an apartment on Coruscant, a bolt-hole on Nar Shaddaa, a nice house on Alderaan, and a safe-house on Corellia (just to name a few). I have no idea who would want to live on Hoth or even Belsavis, but I wouldn’t knock it if it was done right. Further, I hope they allow for a robust decorating system. Don’t just give us the place and then not let us make it ours, like with our ships. If I could decorate my ship, I would be SO HAPPY. If I could treat my XS Light Freighter like the home-away-from-home that my old YT-1300 in SWG was for me, I would be so thrilled. In my eyes, customization is king when it comes to player housing. I’ve said it a couple of times now on Twitter, but if they give us the SWG decorating system, I’ll be over the moon with joy. If they don’t and it’s closer to the LOTRO hot-spot decorating system, I’ll be cool with it, because it makes sense and it’s easy to learn. The thing that will hands down tick me off will be if we can’t decorate or move anything at all in these locations. A player house that can’t be decorated is useless to me. Oh, and the player houses HAVE to have a practical thing to them. Maybe they’re conveniently located or you can port to them or maybe they count for getting rest exp. How about extra storage? Does it help foster the community in any way (like everyone in the tower of apartments belongs to the same HOA and they all can hang at the pool as a perk)? Can you sell your deed on the auction hall or trade it to other players? Can you add permissions for other players to come in and therefore have a guild apartment (like a frat house I guess)? Will we get deeds for housing as quest rewards? Will free-to-play accounts have access to this system or not? Will it be stripped down if F2P does have access? Whoa, my questions started ranging there.

I remember fondly the old interior decorating competitions the community would have in SWG. I think if they do it right, there could be an amazing opportunity to do something similar in SWTOR. It adds a level of playability and roleplaying. I’m not just there doing quests, I’m earning credits so I can buy that set of lights that would really compliment my decor or I’m earning these area rugs that will make my new place feel much more warm. I’m hoping this happens, but I’m not expecting it because I’ve learned to keep my expectations kind of low these days, lest I find myself as bitter as those people who hate the Star Wars prequels.

Oh, and if they make it so people can craft housing items (like the aforementioned lights or rugs) or even receive housing items as quest rewards sometimes, well, be still my beating heart.

So, here’s hoping they put a lot of work into this housing system. I’m really hoping for a lot, but I fully expect to have the following happen:

- You can only have a place on either Coruscant or Dromund Kaas (obviously faction specific)

- You can’t decorate/move objects around the interior/add objects to the interior at your whim

- You will be allowed to have amenities in your player house, but you’ll have to pay cartel coins or vast amounts of credits to get them (like on your personal ship and they’d be the same thing just paid for separately, so you’d have to buy the mailbox for your ship separate from the mailbox for your house)

- The place will cost a certain amount of credits or cartel coins to purchase and will cost credits to maintain (another of the credit sink locations in the game)

- There will be special housing locations you can purchase via the cartel market that aren’t available to people who don’t have cartel coins (maybe not)

- This will allow for new cartel market items that add stuff to your player house that do nothing but appeal to the part of the player base that loves collecting things from the boxes of stuff

- The player house will be impractical to access and therefore will lose a lot of its value to a significant portion of the player base upon its release (there will be much scoffing and derision thrown around about this)

- You won’t be able to interact with the scenery outside of the already existing emotes (by which I mean there won’t be any scenery interaction like laying on a bed by clicking on it, you’ll have to jump onto the bed and use the lay down emote like in LOTRO)

Some of these predictions are obviously pessimistic and I hope they’re wrong. Some of them (the credit sink bit) is unavoidable because that’s how the dev team does things (I recall them explaining in a community meeting once): if they introduce a new way of making credits in the game, it has to be balanced with a way to spend credits, and I think the opposite holds true, but I could be wrong.

I hope so hard that things are better than I’m expecting, but by keeping my expectations low, I won’t be disappointed, just sadly justified.

EDIT: A quick note here – in order to get the players invested, you HAVE to make them feel like they own what you’ve given them. You need to allow them to feel like it’s theirs. With allowable customization of the environment that can be suited to the players tastes, you allow that player to take possession of the house or ship or whatever. It encourages them to show it off and say, “check out my sweet pad”, among other things. You want your players to love the house and to keep coming back. You want them to buy into it. The best way to do it is to have as robust a customization system as you can manage. That’s what makes SWG stick out to me even years after it was shut down. That’s why my Iowa in Star Trek Online is my love, because I poured my heart and soul into making her mine with painstakingly chosen components and abilities. That’s why I’m having fun in Diablo III with my Wizard and tweaking his skills and equipment. That’s what sticks with me and gives me stories to share: it’s all about the customization. Give us that and you have my sword, my bow, my axe, and my heart.

Until next time!

- Elorfin

P.S. “There is no place more delightful than one’s own fireside.” – Cicero

P.P.S. This is too good a thing to leave with just one quote, so… “‘Mid pleasures and palaces though we may roam; Be it ever so humble, there’s no place like Home.” – J. Howard Payne, Home Sweet Home.

Back to Sanctuary

Since Tuesday’s release of the 2.0 patch for Diablo III, I’ve been playing nothing but Diablo III. Seriously.

One of the biggest changes was the loot. The loot system has been revised in such a way that while it feels like fewer things are dropping, most of them are relevant to the class that you’re playing. I’m also seeing one to two legendaries dropping per session when I didn’t use to see ANY. It’s almost like the game wants you to be equipped properly with new stuff every level. You know, like they want you to feel rewarded and to have a good time. It’s working.

Other changes that were big were skills for classes. Namely, the Wizard lost the passive Critical Mass, which would have a chance of cooling down all your spells by 1 second per critical hit. It was such a popular passive and it used to ALWAYS cool down on critical hits until they added the “chance” part. Now it’s gone, so I’m stuck with a pretty high attack speed (2.79 or so) and a decent critical chance (46+%). That said though, I can use all kinds of skill sets now without worry since I’m pretty well equipped. I’m a fan of theme approaches, so all fire, all ice, all electricity are so much fun. I’m playing around with skills I never really bothered with in the past and it’s really enjoyable.

My current goal is to get one of each class up to level 60 so I can clean out the legendaries piling up in my stash. I’m very close with both the Barbarian and the Witch Doctor and the Monk is coming up quickly. I encountered a problem with the Demon Hunter last night though: I died as soon as I popped into the game. I revisited my skills, ported to the quest I was working on last, and died almost instantaneously. I don’t know, I beat Normal difficulty the first time with my Demon Hunter, got her to level 45, and then started playing my favorite class (wizard) and just never got back to her. I feel bad because I basically don’t know how to play a Demon Hunter any more. That said, I’m hoping to remedy that soon, but maybe after the Barbarian and the Witch Doctor ding 60.

Anyway, that’s what I’ve been working on lately. I’m excited for the expansion (which I pre-ordered, though I really think the $60 deluxe one isn’t really worth all the extras over the $40 version: a cosmetic pet for D3, a pet for WoW, forum avatars for SC2, and three bonus character slots? Sorry, not really worth the extra $20. Make that pet in D3 pick up my gold for me and I’ll love you forever).

Until next time!

- Elorfin

P.S. “Look at that thing over there! Let’s kill it.” – Lyndon, Scoundrel follower.

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